A few scattered ideas on the tapped out build:
It seems like a couple cards are listed more than once, so you might have more open slots than you think.
If you'd like to play more casual/janky, cut the smart player cards like Mystical Tutor or Brainstorm. Same with incremental advantage cards like Phyrexian Arena... that could turn into something bigger and dumber that fills the same card-advantage role (like
Greater Good).
Windfalls are pretty fun with Mimeoplasm; you get lots of options for things to gobble up.
Dark Deal,
Flux, and
Whispering Madness are all good adds.
Nezahal, Primal Tide's another good discard outlet that I've been keen on lately.
Dredge is great for this style deck. I'd try hard to fit in
Golgari Grave-Troll,
Golgari Thug,
Stinkweed Imp, and
Dakmor Salvage. I'd also run
Underrealm Lich; card's bonkers.
The big */* cards get boring pretty quick. I'd rather have a big dumb creature with a special ability attached, like
Bane of Progress (BEST GREEN CARD EVER) and
Artisan of Kozilek. I'd run
Svogthos too, it gets big quick, and the deck will probably need more mana...
...'cause as decks get bigger and dumber, they also get mana hungrier. I'd run the 3-mana land-finding creatures (
Wood Elves,
Farhaven Elf,
Yavimaya Dryad, the new Harrow-on-a-stick), and some of the better 2-mana tap creatures (like
Kiora's Follower,
Bloom Tender, or
Gyre Sage -- which is extra dumb if it's a Mimeoplasm with a ton of counters on it).