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 Post subject: Re: Amonkhet Spoilers --- How many ways can we bend the Layout?
AgePosted: 2017-Mar-31 2:08 am 
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Location: New Hampshire
Bruticus wrote:
I hope they are called bicycle lands.

That pun causes me physical pain. Just wanted you to know.

Also I could definitely see that nickname catching on.

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 Post subject: Re: Amonkhet Spoilers --- How many ways can we bend the Layout?
AgePosted: 2017-Mar-31 2:09 am 
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scatteredsun wrote:
Why does it seem like we're always waiting for Enemy lands? Why start with Allied?

Because allied colors are supposed to be easier to combine than enemy ones. Because they're, you know, allied.

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 Post subject: Re: Amonkhet Spoilers --- How many ways can we bend the Layout?
AgePosted: 2017-Mar-31 3:31 am 
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But with lands there's nothing to design. The template is there for them. Do they have a hard time coming up with enemy color themed names? I'll buy them thesaurus if it helps.

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 Post subject: Re: Amonkhet Spoilers --- How many ways can we bend the Layout?
AgePosted: 2017-Mar-31 3:50 am 
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Sid the Chicken wrote:
Just for you, Tarnar....

ImageImageImageImageImage


Can we take a moment to appreciate that Wizards has given up on trying not to fuel fetchlands? Much like the tangolands, these alone make the set worth dabbling in for casual play- and these further optimize 2c lists that want their Shock or Tango to enter tapped for fixing anyways. Hopefully this points to fetchlands just being on a slow drip for years to come until they flood the market enough to not be an accessibility issue (but obviously not all at once, because the last thing we need is more collector/financier backlash.)

Chances of Bad River and friends returning soon?

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 Post subject: Re: Amonkhet Spoilers --- How many ways can we bend the Layout?
AgePosted: 2017-Mar-31 6:03 am 

Joined: 2013-Oct-09 7:02 am
Age: Elder Dragon
Everblight wrote:
Image


Wikipedia tells me that Serpopards are "real" mythical animals in egyptian folklore.

Wow. Thats sooooo awesome.

I think Sir Pop deserves a top hat and monocle.


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 Post subject: Re: Amonkhet Spoilers --- How many ways can we bend the Layout?
AgePosted: 2017-Mar-31 7:43 am 

Joined: 2009-Apr-21 3:38 pm
Age: Elder Dragon
Location: Palm Springs Area, CA
I love these lands so much.

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 Post subject: Re: Amonkhet Spoilers --- How many ways can we bend the Layout?
AgePosted: 2017-Mar-31 2:15 pm 
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Location: New Hampshire
Mr Degradation wrote:
Can we take a moment to appreciate that Wizards has given up on trying not to fuel fetchlands?

Holy crap! I was so focused on the cycling that I completely missed that these have basic types!

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 Post subject: Re: Amonkhet Spoilers --- How many ways can we bend the Layout?
AgePosted: 2017-Mar-31 5:30 pm 
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Sid the Chicken wrote:
Just for you, Tarnar....

ImageImageImageImageImage


Remember that time Wizards said that they wouldn't just make allied land cycles anymore? No one? Good.

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 Post subject: Re: Amonkhet Spoilers --- How many ways can we bend the Layout?
AgePosted: 2017-Apr-01 3:09 am 

Joined: 2008-Jan-25 8:26 am
Age: Elder Dragon
Location: Calgary
Sid the Chicken wrote:
Just for you, Tarnar....

:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

Bruticus wrote:
I hope they are called bicycle lands.

I won't allow anything else.

Gosh these lands just make me so happy. I can feel the durdling coming on already.

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 Post subject: Re: Amonkhet Spoilers --- How many ways can we bend the Layout?
AgePosted: 2017-Apr-01 3:28 am 
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DarksteelElephant wrote:
Remember that time Wizards said that they wouldn't just make allied land cycles anymore? No one? Good.

I definitly do, and was super confused when they didnt print enemy tango lands and didn't finish the onslaught cycle in the commander product. I hope the bicycle lands get a full decacycle.

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 Post subject: Re: Amonkhet Spoilers --- How many ways can we bend the Layout?
AgePosted: 2017-Apr-01 9:06 am 
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Bruticus wrote:
I hope they are called bicycle lands.

So, would that make the old ones the unicycle lands?

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 Post subject: Re: Amonkhet Spoilers --- How many ways can we bend the Layout?
AgePosted: 2017-Apr-01 9:14 am 

Joined: 2009-Apr-21 3:38 pm
Age: Elder Dragon
Location: Palm Springs Area, CA
thats tough... there were at least two sets of cycling lands- 1 for color and 1 for 2 colorless.

I suppose we could lump them together.

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 Post subject: Re: Amonkhet Spoilers --- How many ways can we bend the Layout?
AgePosted: 2017-Apr-02 1:11 am 
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Location: New Hampshire
Willbender wrote:
Bruticus wrote:
I hope they are called bicycle lands.

So, would that make the old ones the unicycle lands?

Nah, that's pushing it too far.

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 Post subject: Re: Amonkhet Spoilers --- How many ways can we bend the Layout?
AgePosted: 2017-Apr-02 1:26 am 
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Age: Elder Dragon
Willbender wrote:
Bruticus wrote:
I hope they are called bicycle lands.

So, would that make the old ones the unicycle lands?

I like the cut of your jib sir! Let the puns flow through you.

niheloim wrote:
thats tough... there were at least two sets of cycling lands- 1 for color and 1 for 2 colorless.

I suppose we could lump them together.

Yeah personally, i always lumped the original cycling lands together, but when we're talking about duals, we have: original, shock, tango, and bicycle.

What do you think the price of these cards will stabalize at? I was surprised to find some for presale at $5 a pop. I can easily see these hitting at least $15 especially if they make a breakable synergistic cycling card. Perhaps I value the cards higher because I love love love utility lands. My one friend thinks they wont go much higher because not enough decks want utility lands and would rather run lands that come into play untapped.

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 Post subject: Re: Amonkhet Spoilers --- How many ways can we bend the Layout?
AgePosted: 2017-Apr-02 5:26 am 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire
Bruticus wrote:
My one friend thinks they wont go much higher because not enough decks want utility lands and would rather run lands that come into play untapped.

Wow, you only have one friend? Sounds lonely.

J/k

Anyhoo, EtBT didn't stop Theros scry lands from seeing extensive play, and those didn't even have fetchland synergy.

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