Viperion wrote:
Quote:
Elves, Goblins, Merfolk - unlikely - super played out/boring, would be the easy button for WOTC, regardless of color combinations used.
"Easy button" is exactly why they'd do them, IMO
True, but popular and interesting are 2 different things. They're not necessarily mutually exclusive, but with only 4 of 5 otherwise potential options, it seems more likely that they would diverge from the normal/typical choices. Those being:
W = Soldiers
U = Merfolk(and/or Wizards)
B = Zombies
R = Goblins
G = Elves
Those are the typical tribes people think of for mono-color. If only 4 are made, that means that 1 of the above mentioned tribes/colors could be left out.
Jeyal had a good point:
Jeyal wrote:
Prediction: Some sort of "race/class" option is going to be in each box. Say, a deck full of Elf Warriors with Elf synergies and Warrior synergies. With a different general depending on which you'd like to emphasize.
It seems likely that there might be some sub-tribal support. Much like how Elf Warriors are the tokens typically made in the tribe, while
Bramblewood Paragon is both an Elf and a Warrior, and gives a buff to Warriors (which a very decent chunk of Elves are already).
Personally I'm a bit tired of seeing both W/G and B/G options for Elves, with Selesnya and Golgari having 4 options each, and yet there is no W/B/G Elf that could allow for an Abzan Elf build.
Not to mention that the Mono-Green Freyalise deck was an Elf tribal deck already. There isn't really a shortage of most of the above mentioned tribes as they've gotten some support in some form or another between Block releases as well as the supplemental ones.
Really hoping that they diverge a bit and shy away from the most saturated tribes in the game, especially the ones that will continue to get support in constructed for the rest of time. (For example, Elves and Zombies are eternal while something like Allies or Slivers won't likely see future support for story reasons)