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MTG Commander/Elder Dragon Highlander • View topic - Why Vendilion Clique has got to go.

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 Post subject: Re: Why Vendilion Clique has got to go.
AgePosted: 2011-Feb-10 3:43 pm 

Joined: 2010-Sep-11 12:19 pm
Age: Elder Dragon
I retract any and all statements I make, and henceforth shall only TROLL as accordance with 94teen's accusations.

Good day.


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 Post subject: Re: Why Vendilion Clique has got to go.
AgePosted: 2011-Feb-11 12:16 pm 
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Joined: 2010-Jul-28 2:32 pm
Age: Elder Dragon

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Wort, the Funwrecker- Mass land destruction as a lifestyle choice.


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 Post subject: Re: Why Vendilion Clique has got to go.
AgePosted: 2011-Mar-07 2:23 am 

Joined: 2011-Mar-07 1:41 am
Age: Drake

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 Post subject: Re: Why Vendilion Clique has got to go.
AgePosted: 2011-Mar-18 5:32 pm 

Joined: 2007-Dec-14 3:34 pm
Age: Wyvern
Location: Southern California
Wouldn't be a very solid general to beat Clique?

Black will give you access to Darkblast, Thoughtseize, Duress, Bitterblossom, Demonic Tutor, Vampiric Tutor, Mind Twist, Night of Souls Betrayal, The Abyss, and other good control mirror cards/answers.

Your general has flash and is harder to kill. I'm not sure if a Clique deck could beat turn 1 Bitterblossom.

Kitten


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 Post subject: Re: Why Vendilion Clique has got to go.
AgePosted: 2011-Mar-19 1:14 am 

Joined: 2010-Dec-04 2:03 pm
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 Post subject: Re: Why Vendilion Clique has got to go.
AgePosted: 2011-Mar-30 10:00 pm 

Joined: 2011-Mar-03 12:40 pm
Age: Dragon
Yes, Wydwen seems like a good choice to beat Clique, but it seems awfully weak against anything else doesn't it?

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 Post subject: Re: Why Vendilion Clique has got to go.
AgePosted: 2011-Mar-31 9:06 am 

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 Post subject: Re: Why Vendilion Clique has got to go.
AgePosted: 2011-Mar-31 11:47 am 
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Joined: 2010-Jun-13 2:13 am
Age: Elder Dragon
Location: Memphis, TN
Without having played either deck personally, I don't see Isamaru giving Clique fits of terror. Bounce + Tuck seems like it should get the job done. They play Emerge Unscathed? Fine. Does Isamaru have as many protection instants as Clique has bounce spells? I feel like Isamaru would usually wind up on the bottom before he deals 21.

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 Post subject: Re: Why Vendilion Clique has got to go.
AgePosted: 2011-Mar-31 1:49 pm 
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Honestly, if you're gonna go the "protection" route, seems like he'd be a better choice than Isamaru.

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 Post subject: Re: Why Vendilion Clique has got to go.
AgePosted: 2011-Mar-31 10:24 pm 

Joined: 2010-Dec-04 2:03 pm
Age: Drake
Seriously though, even the poor fox has very few options, seeing as how the Clique plays about 35 counterpells, most of which cost two or less...

I would gladly play against Isamaru. Equipment is really a joke, and since Clique should NEVER pass the turn with sideways lands, you have to save mana to protect yourself. You have to either play your permanents or wait and hope you need your instants. Essentially, a Clique deck that plays sorcery speed spells is doing it wrong. I don't see how Mom or Jitte, or Condemn even matters to this deck. The first two are just silly really, and you should never get a Condemn to resolve.

As far as Erayo goes, again, Clique is full of one and two cost counters. Unless Erayo flips before my second land drop, I would not be remotely worried about him... And once I get him tucked, I'm golden. The problem Erayo has is that it is forced to play a lot of really mediocre cards to speed up his conversion...

A well tuned Clique deck should be able to dominate almost anything. It is the nature of the deck. It has no sorcery speed concerns, so it just packs in 35 counters... A full third of the deck is counterspells. At least.


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 Post subject: Re: Why Vendilion Clique has got to go.
AgePosted: 2011-Apr-01 8:39 am 
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Age: Elder Dragon
From what I understand, Clique is only dominating in 1-on-1- it's basically a sophisticated discard general, with the multiplayer weaknesses that implies. (Also, doesn't the French banlist have something to do with this? A lot of fast mana artifacts are banned, making other crippling generals (Erayo, Teferi) relatively weaker.)

I think a well-tuned Thrun decklist could demolish the Clique, but nobody in my area plays it, so I have no one to test against. Sad panda.

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 Post subject: Re: Why Vendilion Clique has got to go.
AgePosted: 2011-Apr-01 7:36 pm 

Joined: 2009-Jan-23 11:34 am
Age: Elder Dragon


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 Post subject: Re: Why Vendilion Clique has got to go.
AgePosted: 2011-Apr-01 8:25 pm 

Joined: 2007-Dec-14 3:34 pm
Age: Wyvern
Location: Southern California
Thrun has troll shroud and can't be countered. Evacuation would do the trick because you could bounce your own clique and then recast it tucking the Troll. I'm assuming Clique runs Merchant Scroll, and Mystical Tutor if it knows whats good for it.

On a side note:

Druid/Ooze combo is really starting to dominate the format. Considering it's a solid turn 3-5 kill, a tuned list with lots of protection and disruption could give Clique a real run for its money. The deck is super fast and degenerate so who knows.


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 Post subject: Re: Why Vendilion Clique has got to go.
AgePosted: 2011-Apr-01 8:35 pm 

Joined: 2010-Sep-11 12:19 pm
Age: Elder Dragon
If Teferi goes first; it beats Clique (as long as Clique doesn't have a Thwart, FOW or Daze in hand.)


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 Post subject: Re: Why Vendilion Clique has got to go.
AgePosted: 2011-Apr-02 10:54 am 

Joined: 2009-Jan-23 11:34 am
Age: Elder Dragon


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