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MTG Commander/Elder Dragon Highlander :: View topic - Generals
MTG Commander/Elder Dragon Highlander
http://mtgcommander.net/Forum/

Generals
http://mtgcommander.net/Forum/viewtopic.php?f=15&t=428
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Author:  Philatio [ 2008-Apr-27 3:00 pm ]
Post subject:  Generals


Author:  RickoniX [ 2008-Apr-27 4:49 pm ]
Post subject:  Re: Generals


Author:  The Sauce [ 2008-Apr-27 10:33 pm ]
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Author:  Jeyal [ 2008-Apr-27 10:47 pm ]
Post subject: 


Author:  Nomad [ 2008-Apr-27 11:46 pm ]
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Author:  Beej [ 2008-Apr-28 5:11 am ]
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I have a Teferi deck that I sometimes play on MWS. It is viable but not a sure winner, I'd stop playing it if it was. I play erayo but do not build the deck around him in any way. I do feel that while you can play 40-50 counters if you want (there are more than enough). the Highlander format means that you cannot rely on having early counters. I do not think that anything needs to be banned for 1 on 1 matches, though I hav'n't explored Erayo to his full. People online seem to have built decks to deal with such a metagame change.

Author:  Kokoro [ 2008-Apr-28 5:42 am ]
Post subject: 

I think that massive LD is not a way to have fun in EDH...I force the opponent to run counterspells or only cheap spells...not rzeally a fun option
on the opposite discard or countermagic is not such a problem...

Author:  Beej [ 2008-Apr-28 6:08 am ]
Post subject: 

Is there an easy way to post the list or would I have to type it all out?

Whenever I have managed to flip Erayo, it has been in my opponents turn countering the second thing they play then something at end of turn.

Author:  Jeyal [ 2008-Apr-28 8:53 am ]
Post subject: 


Author:  Jeyal [ 2008-Apr-28 9:22 am ]
Post subject: 

This is what I've been testing with, goldfish-style:

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
1 [US] Tolarian Academy
1 [FUT] Tolaria West
35 [IA] Snow-Covered Island

// Creatures
1 [SH] Shifting Wall
1 [RAV] Drift of Phantasms
1 [CHK] Meloku the Clouded Mirror
1 [BOK] Mistblade Shinobi
1 [BOK] Ninja of the Deep Hours
1 [4E] Time Elemental
1 [8E] Temporal Adept
1 [AL] Shield Sphere
1 [VI] Phyrexian Walker
1 [VI] Phyrexian Marauder
1 [4E] Ornithopter
1 [CS] Heidar, Rimewind Master

// Spells
1 [CHK] Sensei's Divining Top
1 [FNM] Impulse
1 [IN] Fact or Fiction
1 [US] Stroke of Genius
1 [U] Sol Ring
1 [PR] Mana Crypt
1 [FNM] Brainstorm
1 [B] Counterspell
1 [CS] Counterbalance
1 [AL] Lodestone Bauble
1 [TE] Capsize
1 [US] Arcane Laboratory
1 [MM] Gush
1 [OD] Extract
1 [MR] Mindslaver
1 [SOK] Ebony Owl Netsuke
1 [8E] Boomerang
1 [CS] Commandeer
1 [7E] Force Spike
1 [6E] Mystical Tutor
1 [ON] Reminisce
1 [6E] Memory Lapse
1 [RAV] Remand
1 [7E] Unsummon
1 [GP] Repeal
1 [TSP] Ancestral Vision
1 [FD] Engineered Explosives
1 [TE] Lotus Petal
1 [IA] Jeweled Amulet
1 [LRW] Herbal Poultice
1 [AL] Gustha's Scepter
1 [10E] Fountain of Youth
1 [CS] Mishra's Bauble
1 [FE] Delif's Cone
1 [DK] Dark Sphere
1 [US] Claws of Gix
1 [MR] Chrome Mox
1 [MR] Chalice of the Void
1 [TSP] Snapback
1 [MR] Welding Jar
1 [MM] Misdirection
1 [BOK] Disrupting Shoal
1 [AL] Force of Will
1 [IA] Zuran Orb
1 [SH] Mox Diamond
1 [IA] Urza's Bauble
1 [DK] Tormod's Crypt
1 [8E] Spellbook
1 [FD] Paradise Mantle
1 [CHK] Orochi Hatchery

// Sideboard
SB: 1 [SOK] Erayo, Soratami Ascendant


Example Goldfishes:

Turn 1: Snow Island, Lotus Petal, Erayo, Orinthopter, Snapback
Turn 3: Time Elemental
Turn 4: Arcane Laboratory

Turn 1: Snow Island, Suspend Ancestral Visions
Turn 2: Snow Island, Erayo, Delif's Cone, Force of Will the Cone, Gush
(Hand of Memory Laspe and Counterspell)

T1: Snow Island
T2: Island, Impulse
T3: Erayo, Mox Diamond, Welding Jar, Zuran Orb (Holding commandeer, repeal, Ninja of the Deep hours)

T1: Island, Mox Diamond, Erayo, Orochi Hatchery, Force of Will
(left my hand empty, though)

Author:  matthew [ 2008-Apr-28 12:32 pm ]
Post subject: 

Dueling against Grand Arbiter Augustin is pretty tough.

Especially when the deck is created simply to increase the cost of every spell, and to limit what spells you can cast and/or how many.

It's an uphill battle starting at turn four.

I can forsee pretty much any duel involving at least one permission-based general being a race to see who gets theirs first, and then ending the game.

Author:  Doraemon [ 2008-Apr-28 3:07 pm ]
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Author:  matthew [ 2008-Apr-28 6:43 pm ]
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Author:  Philatio [ 2008-Apr-29 4:03 pm ]
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Author:  Frylock_Dude [ 2008-Apr-30 8:27 pm ]
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