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 Post subject: RDW in EDH
AgePosted: 2008-Sep-06 6:27 pm 
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Joined: 2008-Apr-09 1:32 pm
Age: Elder Dragon
I'm trying to build RDW in EDH (1v1, start at 30 life, so the deck is actually viable).

The deck plays only burn spells and efficient red creatures, capping off the curve at 5 with cards like Demigod of Revenge, Balefire Liege (my inspiration for making this deck), etc. The General is 5 colors so I can play all the hybrid cards.

My question is, pre-Invasion, what sorts of good burn spells or efficient red creatures are there?

I know of Lightning Bolt, Ball Lightning, Skizzik... There's one that deals 4 dmg if you remove a red card from your hand...the red card in the Force of Will cycle, but my knowledge of cards pre-Invasion is very very limited :S

Also, any efficient draw power in the artifact/red section are also welcomed as suggestions. I've included Wheel of Fortune and Wheel of Fate. I'm a bit iffy about letting other players draw extra cards as well, so if there are any splashable blue draw spells, please suggest them too. I've already included Stroke of Genius.

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 Post subject:
AgePosted: 2008-Sep-06 6:58 pm 

Joined: 2008-Jun-05 7:16 pm
Age: Drake
Avatar of Fury. Even though it's supposed to be RDW I still think the opponent will hit 7 lands most games, since you'll probably have to aim some burn spells at their threats rather than their dome. Maybe the Viashino creatures that have haste and get bounced EOT? Viashino Cutthroat and Sandstalker.


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 Post subject: Re: RDW in EDH
AgePosted: 2008-Sep-06 8:02 pm 

Joined: 2007-Jun-04 6:34 am
Age: Elder Dragon
Location: Gainsville, FL
Doraemon wrote:
I'm trying to build RDW in EDH (1v1, start at 30 life, so the deck is actually viable).

The deck plays only burn spells and efficient red creatures, capping off the curve at 5 with cards like Demigod of Revenge, Balefire Liege (my inspiration for making this deck), etc. The General is 5 colors so I can play all the hybrid cards.

My question is, pre-Invasion, what sorts of good burn spells or efficient red creatures are there?

I know of Lightning Bolt, Ball Lightning, Skizzik... There's one that deals 4 dmg if you remove a red card from your hand...the red card in the Force of Will cycle, but my knowledge of cards pre-Invasion is very very limited :S


I think you are thinking specifically of Fireblast from Alliances. You sac two mountains for the cost, not pitch a red card to do 4 to creature or player as an insant. Cave In from Mercadian Masques is a pitch-a-red to do 2-to-non-flyers-and-players. Flameshot does 3 divided-as-you-choose at the cost of discarding a mountain from your hand; it's from Prophecy. Chain Lightning is also good - it is a sorcery speed Lightning Bolt that has an obvious drawback in the mirror but little else. Jackal pup and Goblin Cadets are older common RDW one drops, as is Cursed Scroll, Grim Lavamancer, and Seal of Fire and Rishdan Port (a land). Tangle Wire gets used at times to steal tempo. Viashino Heretic is a nice way to control artifacts in a body. Black Vise is cruel beatings.

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 Post subject:
AgePosted: 2008-Sep-06 8:54 pm 
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Joined: 2008-Apr-15 9:42 am
Age: Drake
Location: Waterloo, ON
Pyrokinesis

It is wonderful.

Ball Lightning is key, as are Lightning Bolt, Chain Lightning, and Fireblast.

Other than that, there is very little in the way of 'efficient' creatures.
Old Sligh decks ran Ironclaw Orcs for christ sake.

Jackal Pup, Mogg Fanatic, Hammer of Bogardan.
Rolling Thunder is a fun one.

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Last edited by latrodectus55 on 2008-Sep-07 12:39 pm, edited 1 time in total.

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 Post subject:
AgePosted: 2008-Sep-06 10:21 pm 
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Joined: 2006-May-09 4:17 pm
Age: Elder Dragon
Location: Calgary, AB
Thread moved to dueling strategy forum.


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 Post subject:
AgePosted: 2008-Sep-07 8:34 pm 

Joined: 2008-Aug-17 1:21 pm
Age: Drake
Just remember Pyrokinesis can only target creatures


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 Post subject:
AgePosted: 2008-Sep-07 10:48 pm 
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Joined: 2008-Apr-09 1:32 pm
Age: Elder Dragon
I would prefer the more flexible burn...stuff that can hit creatures and/or players. I guess in some cases if it means getting more dmg out of your burn spells or removing a pesky blocker then I could use some of those creature-only or player-only burn.

Version 1 is with barely any old cards thus I started this thread. Will update it with older cards to Version 2 soon.

Just got in a turn 6 kill in a 1v1 game against an opponent starting @ 40 life (my local group plays 1v1 with starting life at 30):

Turn 2 Stigma Lasher
Turn 3 Stigma Lasher attacks and gets Repulsed, I play Magus of the Moon (lock!!)
Turn 4 Ashenmoor Liege (hit for 3)
Turn 5 Mudbutton Torchrunner and Stigma Lasher (attack for 7 more)
Turn 6 Furnace of Rath, Slith Firewalker, attack for 30.

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 Post subject:
AgePosted: 2008-Sep-08 2:06 am 
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Joined: 2007-Jan-05 12:58 am
Age: Elder Dragon
I understand that you want to be able to play all of the cool hybrid cards, but I think you're severely limiting yourself by taking a five colour general. Having access to a general is sooo powerful. Look at it this way; even if your general is nothing special to your deck, just a regular creature (yeah right), ignoring your general is like forcing yourself to mulligan once every game (at the very least)!

Zo-Zu the Punisher is pretty great, for a Sligh style deck.
Fumiko the Lowblood isn't quite like Threaten every turn, but she does get the blockers out of the way very effectively.
Jaya Ballard helps immesurably, if you get mana-flooded (especially against blue decks). Having her as a general lets you keep a healthy mana-base without fear.
Heartless Hidetsugu hits hard.
Kiki-Jiki has millions of amazing applications, even in mono red.

If you really want to keep Balefire Liege in your deck, go Boros Deck Wins. Neither Brion Stoutarm nor Agrus Kos are half bad in aggro. If you add a third colour, you have your pick from any 6/6 flier for 6.

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 Post subject:
AgePosted: 2008-Sep-08 6:40 am 
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Joined: 2008-May-28 3:42 pm
Age: Dragon
Flamebreak is a really good sligh-style card. It lets you eliminate Weenies once you've run yours out and they've died, as well as hitting players. Sulfurous Blast is good for the same reason.

Arc Slogger seems like it could be a good finisher. But none of these cards are pre-Invasion.

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AgePosted: 2008-Sep-08 7:52 am 
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Joined: 2008-Apr-09 1:32 pm
Age: Elder Dragon
Brion Stoutarm as General would probably be the best idea except that I want to keep the mana base mono-colored for consistency's sake (can't afford duals). I have never felt the need to play the General and often people get mislead by the 5c General. I should probably change it to Horde of Notions or Sliver Overlord for more misleads. =D

Limiting myself to mono-red is way too harsh since the hybrids provide much better firepower. I am able to play the Lieges (altho I only run 3...not running the UR one). Guildmages become playable (I'm looking at you, Rakdos!!). Demigod of Revenge and Boggart Ram-Gang are in-your-face-right-now damage that you otherwise won't get if your deck is straight red. Even Vexing Shusher played a vital role in screwing around with the opponent.

Scout: thanks for those suggestions even tho they aren't pre-Invasion. Arc-Slogger is definitely fun XD But the 5cc slot is way too clogged up since I've got access to hybrid spells =/

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 Post subject:
AgePosted: 2008-Sep-08 8:12 am 
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Joined: 2008-May-28 3:42 pm
Age: Dragon
Doraemon wrote:
Brion Stoutarm as General would probably be the best idea except that I want to keep the mana base mono-colored for consistency's sake (can't afford duals).


Use basic lands + Journeyer's Kite and Thawing Glaciers.

Also, running artifacts allows you to pop in Shrapnel Blast if you're going for some high-power burn.

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 Post subject:
AgePosted: 2008-Sep-08 11:43 pm 

Joined: 2008-Sep-02 12:23 am
Age: Wyvern
Location: Sydney, Australia
ive built a zozu deck with mass ld and good burn spells
pulse of the forge is hot
thoughts of ruin is great epicenter ok bend or break not bad
devastating dreams ok
starstorm which you can cycle if not great
the creatures are alot better after invasion...slith firewalker, pyre charger
yada yada all the red dudes in the standard decks magus etc.
pre invasion most of the red burn spells have already been named

hmm splashable draw...
artifacts that draw cards, minds eye, illuminated folio yada yada
splashable blue cards i like electrolyse, aeon chronicler slow?, reads the ruins? can play madness cards, hatching plans, standstill if you're winning and/or have man lands, blue honden


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 Post subject:
AgePosted: 2008-Sep-11 7:53 pm 
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Joined: 2008-Apr-09 1:32 pm
Age: Elder Dragon
...and to no one's surprise, my deck scrubs out to enchantments.

I just lost a match to a Zur the Enchanter player. Game 1 Pillory of the Sleepeless stopped a Figure of Destiny and Copy Enchantment (copying Pillory) stopped Thunderblust. Demigod of Revenge got a couple games in and I played Rise of the Hobgoblins for 2 goblins. Nobilis of War was going to make an appearance next turn...except he played Propaganda.

Game 2 a turn 2 Slith Firewalker and a bunch of 2-mana 2/2s go all the way.

Game 3 I got stuck on 3 lands and lost horribly.

I don't think I am going to find a way to deal with enchantments. Makes me lose the aggro by devoting slots to other spells and forces me to play a non-budget mana base...all I did was add in more lands, upping the count to 38.

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 Post subject:
AgePosted: 2008-Sep-11 8:59 pm 

Joined: 2008-Sep-02 12:23 am
Age: Wyvern
Location: Sydney, Australia
Boros deck wins or BDW?

could play kami of ancient law, ronom unicorn lightning helix
yeah hard on the mana base and harder to play non-white red cards such


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 Post subject:
AgePosted: 2008-Sep-14 9:32 am 
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Joined: 2008-Apr-09 1:32 pm
Age: Elder Dragon
the deck needs some "can't block" effects.

Apart from Ember Gale and Bedlam, are there any other effects that say opposing creatures can't block? I don't wana play stuff like Waves of Indifference or Panic Attack...those aren't explosive enough.

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