Thanks for all the suggestions.
Hamjam wrote:
Soothsaying - I have found it underwhelming. It is only good in the super late game where you actually might have the mana to fiddle with it.
That is my impression of it, though I haven't played it. However, I did manage to find one random foil
Soothsaying in my collection. I knew I had one. So I might test it anyway.
Hamjam wrote:
Obliterate - have you tried replacing this with one of the colorless sweepers since you hate blowing the lands up?
Oblivion Stone should not be hard to pick up after it came out in Commander decks. Other alternatives:
All Is Dust,
Nevinyrral's Disk. Also,
Kederekt Leviathan has been SUPERB for me... I also use
Crater Hellion (also fun with
Vigor) for creatures.
I might consider
Kederekt Leviathan, but I like that
Evacuation is an instant. Still, casting him and then the general could be sweet as heck. My
Crater Hellion is in another deck, but maybe it should come out. My fisks are also in other decks that need the help a bit more, but maybe I should take one out to put in there. I don't own an
Oblivion Stone or an
All Is Dust.
Hamjam wrote:
Skyshroud Claim - I don't see this ramp spell anywhere in your list, despite you running the ravnica duals. I believe it should be in.
Really, I dunno. I have
Explosive Vegetation there instead, which grabs basics. My Fear is that I will need another of a certain color, but that I will end up with the Ravnica duels already in play, and I'll be unable to get the one I need.
However, how that I think of it, this will only matter for anything with 3 mana of the same color in its cost. So:
Dominus of Fealty (which only matters if I need to get
Steam Vents exactly),
Moldgraf Monstrosity (which is green anyway so regular
Forests will do), and
Stormtide Leviathan (which is only a problem if I need
Breeding Pool exactly). So maybe this fear is irrational. And the number of basics to grab are rapidly decreasing. I dunno. I'll have to consider it.
Hamjam wrote:
Graveyard hate is not that necessary in this kind (manaramp) of deck in my experience, as it can go toe to toe with reanimation strategies, often keep them busy enough so that they don't have space to get their recursion engines going.
The bootprint on my behind where a 17/17 mimeoplasm kicked me says different.

Hamjam wrote:
Call of the Wild will be hard to get milleage from in your deck. You really don't run that many creatures.
True. The question is, I suppose, whether to run more or not. I tend to always be light on threats, but usually with enough answers, but not always.
Hamjam wrote:
Scroll Rack is awesome in my opinion. Given my current version of Intet deck, it would be the very last library manipulation tool to cut.
A
Greed. I really can't fathom cutting it first... it's so much better in the short term, it's not even funny... but it can fade out real quick.
Hamjam wrote:
Currently I am testing
Omen Machine... which means I cut almost everything that says "draw a card" from my list... not sure I like the change yet, because I absolutely love drawing cards, but it is an interesting direction to take with the list. People usually just blow up the machine right away

.
Yeah, no
Omen Machine for me. It's symmetrical and draws hate. It's not what I want to do, despite being very, VERY awesome.
thaumaturge wrote:
Lurking Predators seems like a great option here. You're already messing about with the top of your library, and it's another way to get free stuff when Intet can't get through for damage. Plus, sometimes, it just makes people stop playing spells until someone draws an answer. It's like an uber-
Standstill. I realize you are really low on creatures at the m
Oment, but you seem to have enough tutor/manipulation to make it work fairly reliably.
Lurking Predators is a huge pain in the butt, and should probably be in this deck somewhere. If for nothing else, it will dig for me.
Also, after a trip to my local gaming store and
Sifting through some crap, the list of potential added cards keeps going up. Here are the list of potentials so far:
Brittle Effigy (Probably not needed with the triple threat of weird spot removal. But I noticed it and added it to the pile just in case.)
Orcish Librarian (I've always loved this card. Not sure how it interacts with EDH. Random is always bad, but always fun. And it is technically repeatable top-of-library manipulation, even if there is the chance to
Exile stuff.)
Momentous Fall (This will be a
Greater Good once I own one. Really, I won't bother adding this to the deck until I have that. It's just there to remind me about the
Greater Good because that card is nuts.)
Nucklavee (I am on the fence about this guy. Not sure if he's worth 6 if I only hit one thing. Unless my count is off, there are 8 blue instants and 3 red sorceries (including
Guided Passage) )
Soothsaying (Could be good. I tend to have lots of free mana after turn 6 or so.)
Insurrection (The real red wrath. The game-ender. Now available at Intet's Discount House Of Baloney.

)
Relic of Progenitus (The latest in the proud line of
Scrabbling Claws and
Phyrexian Furnace. None of them let you target easily, so the nu
Clear option is probably best, unless I am worried about interactions with my 3
Regrowth effects.)
Chamber of Manipulation (I am sure this will get me punched if I get
Greater Good out at the same time.)
Decimate (It is such ridiculous card advantage, it's not even funny.)
Wash Out (Blue Wrath. Should really be in this deck, not sure what I was thinking before.)
Terastodon (Finally own one. This will go in there, pretty much no matter what.)
Thada Adel, Acquisitor (Could be fun. Evasive
Larceny.)
And that's just the ones I actually have.
12 cards... but hey, at least 2 won't make it in... that helps, right?
