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 Post subject: Toying around with Sydri...
AgePosted: 2017-Aug-24 3:25 am 

Joined: 2011-Jan-03 4:23 pm
Age: Drake
The 32-deck challenge at least looks interesting to me. Now if I could just find interesting commanders in every color formation (BR, for instance, looks pretty sere...). At the very least, I found someone interesting in WUB--Sydri. I just wish I had a better measure of how to make a cohesive deck for her besides lots of artifacts (as in, how to tie the artifacts themselves together; who, precisely, enjoys a mere goodstuff deck?). So I'm branching a little into using all the life gained for other purposes. Emphasis on "a little"; it's really a very nascent sub-theme, mostly awakened as I tried to correct the deck's overemphasis on blue. I also looked into improvise cards from Aether Revolt, to add more utility to my artifacts.

COMMANDER
Sydri, Galvanic Genius

CREATURES (25)
Chief Engineer
Chief of the Foundry
Contraband Kingpin
Etherium Sculptor
Ethersworn Adjudicator
Foundry Inspector
Hanna, Ship's Navigator
Herald of Anguish
Karlov of the Ghost Council (this is where we start getting into making use of lifegain)
Leonin Abunas
Master Transmuter
Master of Etherium
Memnarch
Muzzio, Visionary Architect
Noxious Gearhulk
Padeem, Consul of Innovation
Phyrexian Metamorph
Sharding Sphinx
Shimmer Myr
Silas Renn, Seeker Adept
Sly Requisitioner
Soul of New Phyrexia
Sphinx of the Steel Wind
Vedalken Archmage

ENCHANTMENTS (5)
Phyrexian Arena
Purgatory (remember that it only specifies "card" for what you can bring back; non-creature artifacts are fair game)
Sanguine Bond (you will NOT succeed in getting me to include Exquisite Blood, by the way)
Tempered Steel
Thopter Spy Network

ARTIFACTS (20)
Azorius Signet
Chromatic Lantern
Commander's Sphere
Darksteel Forge
Dimir Signet
Illusionist's Bracers
Liquimetal Coating
Mercadian Atlas
Mirrorworks
Norn's Annex
Orzhov Signet
Paradox Engine
Prototype Portal
Scourglass
Spine of Ish Sah
Staff of Nin
Trading Post
Unwinding Clock
Urza's Armor
Ward of Bones (...Is this enough high-cost artifacts for Sydri?)

PLANESWALKER (1)
Tezzeret, Agent of Bolas

SORCERIES (4)
Austere Command
Obzedat's Aid
Saheeli's Artistry
Vindicate

INSTANTS (7)
Anguished Unmaking
Counterspell
Dispatch
Esper Charm
Metallic Rebuke
Mortify
Unmake

LANDS (37)
Plains*6
Island*7
Swamp*6
Academy Ruins
Arcane Sanctum
Buried Ruin
Command Tower
Drowned Catacomb
Fetid Heath
Glacial Fortress
Godless Shrine
Hallowed Fountain
Isolated Chapel
Mystic Gate
Sunken Ruins
Temple of Deceit
Temple of Enlightenment
Temple of Silence
Temple of the False God
Thran Quarry
Watery Grave

As mentioned above, I probably need to fluff out my lands, although there's a question of what to kick out in their stead. I also wouldn't mind a way to fit in As Foretold.

EDIT: Found a way to get in two more lands, at least. Kicked out Myr Battlesphere and Campaign of Vengeance in favor of Thran Quarry and Academy Ruins.


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 Post subject: Re: Toying around with Sydri...
AgePosted: 2017-Oct-24 7:37 pm 

Joined: 2013-Jun-23 10:18 am
Age: Elder Dragon
Caltrops, comrade. Never leave home without it.

_________________
Current Commanders: 6/32.

Daretti, Scrap Savant (Red Artefacts).
Prime Speaker Zegana (Simic Voltron).
Rubinia Soulsinger (Bant Polymorphs).
Kess, Dissident Mage (Grixis Treasure).
Sek'Kuar, Deathkeeper (Jund Apostles).
Tariel, Reckoner of Souls (Mardu Judo).


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