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MTG Commander/Elder Dragon Highlander • View topic - Muldrotha/Mimeoplasm Hybrid

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 Post subject: Muldrotha/Mimeoplasm Hybrid
AgePosted: 2019-Feb-04 8:17 am 
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Joined: 2011-Oct-28 1:33 am
Age: Drake
Location: Germany, NRW
Introduction:

This deck wasn’t Muldrotha from the start, but since I got her, it more or less evolved from a Mimeoplasm-deck into this version and in my opinion it is still perfectly playable with The Mimeoplasm as general.

This is kind of a hybrid-deck for both generals. It has small cantrip creatures that give you card advantage and in some cases allow you to discard reanimation targets. It is nuts With Havengul Lich, Phyrexian Altar and something like Merfolk Traders. It works well with Grave Pact-Effects and an old version of this deck was built around that mechanic more with cards that give you tokens when your creatures die, but I didn’t want it to be that excessive.

Reanimation targets are Gin-Gitaxias who can come as early as second turn, which is ridiculous, but possible. Other targets are Sheoldred, who fuels the engine or Kokusho or Noxious Gearhulk, but you don’t have to play like this.

You can also just have some fun with the Primordials, Lazsav, Dimir Doppelganger, and so on, cherrypicking some stuff from the opponents and see how it turns out.

For some reason I don’t like playing Terastodon, Consecrated Sphinx, Craterhoof Behemoth… that may sound like doublestandards, but oh well.

I also don’t play Bribery or Gilded Drake. People tend to get really upset, when you steal their stuff, even more so when it isn’t dead yet. :D

So check it out.




New/Current Version:

Commanders:





Imagine goo in boots...





Ramp:





+

-
-



Tutors:










Creatures with graveyeard synergy:













Reanimation targets:






+
+

-


Reanimation tools:





+
+


Small toolbox creatures:






+
+

-


Sacc-outlets:







Sacc-triggers:







Card-draw/filtering:







+


Removal/Answers:





+

-
-



Lands:


















9x
7x
5x


Cards, that I'm currently on the hunt for:







Cards, that I'm considering to play:








Combo I decided not to play:






What are the problems?

At the moment I’m stuck on defining which cards or strategies may clutter the deck or some strategies, or if the deck just fits into wannabe-competetive because of all the tutors.


Last edited by SIDESTRE4M on 2019-Mar-17 3:04 am, edited 1 time in total.

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 Post subject: Re: Muldrotha/Mimeoplasm Hybrid
AgePosted: 2019-Feb-08 6:54 am 
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Joined: 2011-Feb-07 3:37 pm
Age: Elder Dragon
Location: Danbury, CT
I've basically stopped playing Genesis in any deck. Green's card draw is too good to make Genesis feel worthwhile, and it seems especially lackluster when you can recast your target with Muldrotha.

I'm a little surprised you're playing the sorcery ramp cards. I feel like the creature and enchantment ramps (ie, Wood Elves, Khalni Heart Expedition, etc) are way better for this build.

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 Post subject: Re: Muldrotha/Mimeoplasm Hybrid
AgePosted: 2019-Feb-09 10:25 am 
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Joined: 2016-Nov-27 2:39 pm
Age: Elder Dragon
This is clever. I like this.

I've wanted to make a Sultai deck for a while. Both Mimeoplasm and Muldrotha are legends I want to build for, but their strategies are so similar I wasn't sure what to go with or how to differentiate them. Going with both and finding a decklist that services both is pretty clever.

Nice one. :)

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 Post subject: Re: Muldrotha/Mimeoplasm Hybrid
AgePosted: 2019-Feb-15 8:51 am 

Joined: 2009-Apr-21 3:38 pm
Age: Elder Dragon
Location: Palm Springs Area, CA
I love Muldrotha.

My deck is currently running but I have yet to make any use out of it... but someday I totally will and I'll laugh and laugh and laugh... and then take it out because its bad.

Mindslaver is also up for getting cut. Too often it just wins the game. And though 10 mana is a lot it doesn't feel fun to me.

So far my favorite card in the deck is ... weird right? is also pretty good.

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 Post subject: Re: Muldrotha/Mimeoplasm Hybrid
AgePosted: 2019-Feb-16 9:51 am 
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Joined: 2011-Oct-28 1:33 am
Age: Drake
Location: Germany, NRW


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 Post subject: Re: Muldrotha/Mimeoplasm Hybrid
AgePosted: 2019-Feb-21 4:51 am 

Joined: 2009-Apr-21 3:38 pm
Age: Elder Dragon
Location: Palm Springs Area, CA

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 Post subject: Re: Muldrotha/Mimeoplasm Hybrid
AgePosted: 2019-Feb-21 1:00 pm 
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Joined: 2014-Jul-28 8:30 am
Age: Dragon
Not sure if you'd want a tutor in the deck, but seems like a whole ton of fun in Muldrotha.


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 Post subject: Re: Muldrotha/Mimeoplasm Hybrid
AgePosted: 2019-Mar-17 3:14 am 
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Joined: 2011-Oct-28 1:33 am
Age: Drake
Location: Germany, NRW
Sorry for a long time with no updates. Now here is one.

I decided to remove Lazav and Dimir Doppelganger because they rarely had any meaningful impact in my games so far. Genesis is now out too, which is no surprise.

Gitaxias is a very powerful card in this deck, but I decided to cut him for sanity's sake and better games as a whole. :mrgreen:

I exchanged Damnation for Kagemaro as an experiment and included Trinket Mage and a bit more toolbox stuff which comes in handy in my current meta, like Pithing Needle and Phyrexian Revoker.

The inclusion of Keiga has been very satisfying so far. This card helped me a lot in the last games.

I'm awaiting some ordered cards you suggested and I'll update that list soon if they arrive and I played with them for a bit.

The changes are displayed in the first post. I hope it's not confusing. Thanks for your replies :o


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