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MTG Commander/Elder Dragon Highlander • View topic - Avacyn, Angel of Hope - Angel Tribal

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 Post subject: Avacyn, Angel of Hope - Angel Tribal
AgePosted: 2019-May-29 8:19 am 

Joined: 2019-Mar-15 1:06 pm
Age: Wyvern
Hello! I'm fairly new to the site and this is the first time that I'm posting a deck list here. I would appreciate any thoughts, questions or suggestions that you might have for this deck. I'm not trying to combo or be overly competitive. I'm mostly just trying to play a bunch of cool Angels and have a good time.

Commander (1):



Creatures (22):

1x






















Instants (10):












Sorceries (8):










Artifacts (17):



















Enchantments (7):









Lands (35):









27×


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 Post subject: Re: Avacyn, Angel of Hope - Angel Tribal
AgePosted: 2019-May-29 8:36 am 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire

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"The President's job - and if someone sufficiently vain and stupid is picked he won't realize this - is not to wield power, but to draw attention away from it." -- Douglas Adams, predicting the future.


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 Post subject: Re: Avacyn, Angel of Hope - Angel Tribal
AgePosted: 2019-May-29 9:12 am 
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Joined: 2012-Nov-27 4:39 pm
Age: Elder Dragon
Location: Midgard
Yeah, those are some pretty feel-bad cards. Does your playgroup enjoy the MLD? I mean, is there are reason you include them in your deck?


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 Post subject: Re: Avacyn, Angel of Hope - Angel Tribal
AgePosted: 2019-May-29 9:53 am 

Joined: 2019-Mar-15 1:06 pm
Age: Wyvern
I play those cards as part of my endgame strategy. The playgroups that I'm in have no problem with Armageddon when it's not being used to stall the game or play solitaire until you can cobble together a win.

I have to admit that I'm surprised by the overly personal reaction that you're having to those cards. Mass land destruction can be used in lame ways, but it's definitely lamer to automatically assume the worst about a player because they have win conditions in their decks. I hope that it's not standard practice here for people to be so judgmental of others that they don't even know. Armageddon and Ravages of War are nowhere near the worst things in the game.


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 Post subject: Re: Avacyn, Angel of Hope - Angel Tribal
AgePosted: 2019-May-29 10:30 am 

Joined: 2012-May-21 2:31 pm
Age: Drake


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 Post subject: Re: Avacyn, Angel of Hope - Angel Tribal
AgePosted: 2019-May-29 10:33 am 
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Joined: 2011-Feb-07 3:37 pm
Age: Elder Dragon
Location: Danbury, CT

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 Post subject: Re: Avacyn, Angel of Hope - Angel Tribal
AgePosted: 2019-May-29 10:48 am 

Joined: 2019-Mar-15 1:06 pm
Age: Wyvern
Steelshaper's Gift gets Lightning Greaves or Worldslayer for the low cost of one white mana. I almost always grab the former with it, because I want to be able to protect my expensive commander from something like Swords to Plowshares if I'm planning to cast a big spell. I'll grab Worldslayer if we're far into a game and I already have Lightning Greaves. White has to take what little bit of help it can get since it sucks for card advantage.

I'm not sure what type of win conditions this board would be okay with, but there isn't that much of a difference between me blowing up the board and ending the game right afterwards and any other strategy that can go off and win the game. People have plenty of opportunities to react to what I'm doing with a Counterspell or whatever else.

I hate to say this to people who have been posting here for years, but it's not my job as a new poster to explain why I'm not a lame dick who deprives other people of the ability to play either. It's unreasonable to expect me to know that you will have opinions about my deck and that I need to preface it in order to avoid personal insults or accusations. If you want to know why I play specific cards, you can ask me without doing those things. That's really the last that I'm willing to talk on this one particular subject. If I'm coming across as harsh, I apologize, but I'm certainly not the one who initiated this uncomfortable conversation.

If anyone wants to make a productive recommendation, feel free.


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 Post subject: Re: Avacyn, Angel of Hope - Angel Tribal
AgePosted: 2019-May-29 11:11 am 

Joined: 2012-May-21 2:31 pm
Age: Drake


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 Post subject: Re: Avacyn, Angel of Hope - Angel Tribal
AgePosted: 2019-May-29 11:18 am 
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Joined: 2010-Jul-18 9:59 pm
Age: Elder Dragon
Worst game; Avacyn. Armageddon. Player 2 goes Plains, Path to Exile (because they just drew it)

Game goes back to the stone age. People die of boredom. Civilisations fall and planets implode. Rocks fall and everyone dies.

Is that what you want? Is it?

:P

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"- if this spell is played ten times in a given game then I suggest you warm up the tar and pluck some chickens" - tarnar

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 Post subject: Re: Avacyn, Angel of Hope - Angel Tribal
AgePosted: 2019-May-29 11:26 am 

Joined: 2019-Mar-15 1:06 pm
Age: Wyvern


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 Post subject: Re: Avacyn, Angel of Hope - Angel Tribal
AgePosted: 2019-May-29 2:15 pm 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire

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"The President's job - and if someone sufficiently vain and stupid is picked he won't realize this - is not to wield power, but to draw attention away from it." -- Douglas Adams, predicting the future.


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 Post subject: Re: Avacyn, Angel of Hope - Angel Tribal
AgePosted: 2019-May-29 3:27 pm 
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Joined: 2012-Feb-07 4:15 pm
Age: Elder Dragon
Here's the part that I'm personally curious about: why Avacyn as the general? Without even considering angels that aren't already in the deck, Lyra and Bruna both far better fit the theme of angel tribal, Linvala gives you some early board presence to counteract your incredibly high mana costs, and Akroma is a much more aggressive pick.

Furthermore, I generally am not a fan of running really big and scary cards with game-defining effects as the general specifically because I'll be broadcasting from turn 0 "shut me down early and completely or I'll be unstoppable". Big scary effects are much more impactful when my opponents don't constantly have them on the brain and aren't actively waiting for their appearance.

Aside from that, a few thoughts/suggestions:

The biggest problem I'd fear from your deck is running out of gas. You have exactly one card that does anything to increase your card flow, and it only works 1/5th of the time. Most of your card advantage comes from removal/lockdown effects, which puts a pretty massive target on your back and makes having a full grip even more important. Since you're running tribal is always a good one, and other great options include the trio, , , , , , , , , , and even . Cantrips and cycling effects are also always nice, and seems like the definition of the type of card you want in this deck.

I also think that 23 angels is just a teensy bit on the light side in regards to an angel tribal deck. 's absence is particularly noticeable, and , , , and are all fantastic as well.

And finally, I pretty much agree with what everyone else has said regarding Geddon and Worldslayer and friends. They tend to create interesting games one out of every 20 times they appear, and miserable games the other 19. Taking them out of your deck will also have the bonus benefit of taking a pretty significant amount of the target off of your back.


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 Post subject: Re: Avacyn, Angel of Hope - Angel Tribal
AgePosted: 2019-May-29 9:46 pm 

Joined: 2019-Mar-15 1:06 pm
Age: Wyvern
The difference between having an opinion and making an assumption and expressing it by insulting people is pretty big. What you're doing right now is a lot more productive than calling me a dick because you've had bad experiences with certain cards.

I appreciate the feedback. I actually own a lot of the cards that you mentioned. Emeria Shepherd is already in my deck. I'm going to see what I can move around to try out some of the others.


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 Post subject: Re: Avacyn, Angel of Hope - Angel Tribal
AgePosted: 2019-May-30 2:44 am 

Joined: 2011-Jun-22 8:08 am
Age: Drake
Hey Panphage;

If you insist on using mass land destruction as a win condition. Which I imagine would go something like this:

Turn 12ish: I have Avacyn, and 3 other flying Angels! I cast Armageddon! You have no lands and cannot play anything! I take the next X turns swinging with my indestructible army of big flyers, playing spells and creatures as needed with my full unaffected manabase. mwahaha mwahaha mwahahah!

If I were in your playgroup. I would then save removal every game to remove avacyn, preferably at instant speed, so that you lose your lands as well. Also, winning with Mass land destruction won't earn you friends because it literally prevents your opponents from using their cards if it resolves. Chances are, after winning the first game, the players at the table would make an unspoken social contract to simply kill you first in a "everyone versus you until you die and the real game can begin".

None of my friends play Mass Land Destruction, because it has a distinctly unfun feel to it. Though, I actually agree with you. If it is used as a win condition, and actually works...it's not bad. What really sucks, is if it is done and then the game just drags....

Just my thoughts.


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 Post subject: Re: Avacyn, Angel of Hope - Angel Tribal
AgePosted: 2019-May-30 4:02 am 
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Joined: 2011-Feb-07 3:37 pm
Age: Elder Dragon
Location: Danbury, CT

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