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MTG Commander/Elder Dragon Highlander • View topic - Urza, Lord High Artificer

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 Post subject: Urza, Lord High Artificer
AgePosted: 2019-Jun-10 9:41 am 

Joined: 2019-Jun-10 8:46 am
Age: Egg
This deck has been in creation long before Urza was spoiled. Originally, it had as commander, however, I was not too satisfied with him, so deck was on hold... Until the fatefull day.
Urza was spoiled. I started to tune it right away, considering budget options whenever possible, however, as he is my main now, some indulgences are possible.

The strategy is fairly simple - we beat face. Urza's tokens, Karn's token, and some artifacts in the deck can get ridiculously big, applying extreme pressure on our opponents. Alternative win conditions are storming off into deathstar, and once we go infinite and exile our library.

We don't really have established meta in our hobby centre, most players have multiple decks and they tend to bring something random to play all the time. So far all of them were fairly all-righty handled by my stompy and midrange, hence I don't expect anything new to happen. Only issue I face is deathtouch, since is the most popular commander in our playgroup and this deck does not have too much spot removal.

Originally I was planning to use 4 Stations line ( sacrifices cheerio, untapping , tapping it to make Pincher, untapping , sacrificing it, untapping , tapping to bring our cheerio back for infinite combo, but then I realised it will take too much effort to assemble - so KCI, and are staying. I am very reluctant to use Dramatic Scepter for infinity, since getting without reliable tutor is nigh impossible. If there any cards you might consider to be redundant, feel free to suggest replacements.

And now, the weather.

Cost Reduction





Protection



- my favorite combat trick, perfect against
- metalcraft almost always in effect


- regenerate artifact

Ex Machina
- big boy, easily pumped by salvaging station and flayer husk

- indestructible karstruct
- artifact breeder, perfect with arcbound ravager
- convoke for non-artifacts
- Karn finds lands. Also, karstructs.
- almost always a free 10/10
- big beater, making tokens as well
- boardwipe, easily pumped
- big threat in early game, with all cheap artifacts to be cast
- big worm
- breeder, wincon
- karnstruct
- Urza blinker
- evasion

Utility
- hexproof, card draw
- breeder, sac outlet
- lifegain, wincon
- lifegain, sac outlet
- indestructibility
- mox
- mox or big mana rock
- mox, combo piece
- activation reduction
- wincon, combo piece
- combo piece, sac outlet
- mox
- mox
- combo piece
- land fetch, Maze of Ith
- switch off walkers, card draw
- mox, graveyard hate
- mox, land fetch
- untapper
- convoke
- breeder
- untapper, combo piece
- mana rock
- mox
- mana rock
- breeder, card draw

- phyrexia side, loot and wincon
- surveil

Recursion




Tutors




Boardwipes




Lands







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 Post subject: Re: Urza, Lord High Artificer
AgePosted: 2019-Jun-10 1:37 pm 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire

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 Post subject: Re: Urza, Lord High Artificer
AgePosted: 2019-Jun-16 12:44 pm 
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Joined: 2012-Nov-27 4:39 pm
Age: Elder Dragon
Location: Midgard


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