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 Post subject: yet another Karador deck
AgePosted: 2019-Aug-05 5:00 am 
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Joined: 2012-Dec-03 3:16 am
Age: Elder Dragon
Hello All,

This is partially to record, partially to help me organize. If you have comments or suggestions please let me know. I am always looking for more ways to add creatures without seriously upsetting the power level, I think of this as maybe an 8/10 or so. No serious combo turns but lots of resiliancy except graveyard hosers.

Tragic Slip
Viscera Seer
Spore Frog
Nihil Spellbomb
Deathrite Shaman
Assassin's Trophy
Commune with the Gods
Three Visits
Life from the Loam
Vivien's Arkbow
Wall of Blossoms
Sylvan Scrying
Sakura-Tribe Elder
Remorseful Cleric
Grim Discovery
Burglar Rat
Liliana's Triumph
Black Cat
Dusk Legion Zealot
Ransack the Lab
Journey to Eternity
Anguished Unmaking
Commander's Sphere
Solemn Simulacrum
Eternal Witness
yavamaya Elder
Wood Elves
Kodama's Reach
Generous Gift
Cadaver Imp
Seal of Doom
Fleshbag Maruader
Force of Despair
Maelstrom Pulse
Pernicious Deed
Falkenrath Noble
Whip of Erebos
Syphon Mind
Thorn of the Black Rose
Ravenous Chupacabra
Blood for Bones
Oracle of Mul Daya
Guardian Project
Biogenic Ooze
Seedguide Ash
Krav, the Unredeemed
Living Death
Grave Titan
Kokusho, the Evening Star
Necropolis Regent
The Haunt of Hightower
Regna, the Redeemer
Krosan Tusker
Angel of Dispair
Akroma's Memorial
All is Dust
Parhelion II
Vilis, Broker of Blood

Volrath's Stronghold
Forge of Heroes
Cabal Coffers
Bojuka Bog
urborg, Tomb of Yawgmoth
Nurturing Peatland
Woodland Cemetery
Overgrown Tomb
Verdant Catacombs
Hissing Quagmire
Temple of Malady
Isolated Chapel
Marsh Flats
Godless Shrine
Terramorphic Expanse
Evolving Wilds
Command Tower
Ash Barrens
Windswept Heath
Temple Garden
5 Swamp
6 Forest
2 Plains

Shabbaman wrote:
The usual answer is "the social contract", but I guess that is not what you are looking for. Try house rules.

With perfect mana, reasonable removal, disruption, and card advantage, we're back to pitchforks and torches. And it's about to get worse for those who do not enjoy the game as Richard Garfield intended, playing as few win conditions as possible and prompting concession after all hopes (and spells) are lost. - Shaheen Soorani

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