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 Post subject: Additional/Extra Turns and Turn Order
AgePosted: 2009-Mar-26 4:40 pm 

Joined: 2009-Mar-26 4:36 pm
Age: Egg
Turn order: 1, 2, 3, 4.

Player 2 casts Time Warp on himself. Player 1 casts Swerve on Time Warp to change the target to himself (Player 1).

Swerve and Time Warp both resolve.

Who takes the turn after the Time Warp turn? Player 2 or Player 3?


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AgePosted: 2009-Mar-26 5:49 pm 
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Joined: 2006-May-24 10:14 am
Age: Elder Dragon
Location: Tampa, FL, USA
Turns are taken last in, first out (CR 300.6).

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AgePosted: 2009-Mar-26 6:27 pm 

Joined: 2007-Jun-04 6:34 am
Age: Elder Dragon
Location: Gainsville, FL
Sheldon wrote:
Turns are taken last in, first out (CR 300.6).


Oh, so turns are "going to resolve in the future" sort of like spells on the stack. Neat. So in this example given, Player 3's turn is on the stack, player 2 places another "extra turn on the stack" (well, actually just a spell, time warp), it get swerved, Player 1 gets the turn, which get put ahead of player 3's turn on I guess what you would call the "turn stack". When that turn is done, player 3's turn is next in the queue to "resolve". I know this isn't the correct nomenclatue, but your reply was cryptic, so I had to draw a parallel between spells and turns to work it out for myself.

This makes complete sense. Otherwise, in multiplayer, a player could ensure that by playing a targeted time walk effect, as long as it resolved or even forked, he'd end up with an extra turn before he was due one in the rotation. Good job, DCI/ judges.

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AgePosted: 2009-Mar-26 11:00 pm 

Joined: 2008-Mar-19 10:00 pm
Age: Drake
Normally the turn order goes as such;

2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, etc.

When time warp resolves, it lets the target take a turn after the current turn. All other turn orders will continue as normal. In the example, player 1 gets an extra turn. After player 2's turn is over, the turns will proceed as follows;

1, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, etc.


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AgePosted: 2009-Mar-28 4:29 pm 
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Joined: 2008-Apr-09 1:32 pm
Age: Elder Dragon
Good luck resolving Timetwister shenanigans :P

Just think of it as having interrupted the natural turn order. The last player to receive an extra turn will take that extra turn first.

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AgePosted: 2009-Mar-31 6:43 am 
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Joined: 2007-Jul-03 7:50 am
Age: Drake
Location: Belgium
that's still easy :)

wait till you have a game with two timesifters, and after a few turns they get destroyed, now that is fun time tracking...

J.
(timetracking since 2006)

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AgePosted: 2009-Mar-31 7:07 am 
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It's cool to copy someone's Time Stretch. You get the turns before they do. It's even cooler to copy it, then Shunt it as well.

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AgePosted: 2009-Mar-31 10:12 am 
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Joined: 2009-Feb-10 4:16 pm
Age: Wyvern
Sheldon wrote:
It's cool to copy someone's Time Stretch. You get the turns before they do. It's even cooler to copy it, then Shunt it as well.


Isn't it the opposite? Their Time Stretch resolves last so they get the turn first right?

And if you like to copy Time Stretch and then Shunt it, Wild Ricochet must be your favorite card.


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AgePosted: 2009-Mar-31 10:20 am 
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Monnaldo wrote:
Sheldon wrote:
It's cool to copy someone's Time Stretch. You get the turns before they do. It's even cooler to copy it, then Shunt it as well.


Isn't it the opposite? Their Time Stretch resolves last so they get the turn first right?

And if you like to copy Time Stretch and then Shunt it, Wild Ricochet must be your favorite card.


Oops! You're right. Mine would be created first and taken last.

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 Post subject:
AgePosted: 2009-Mar-31 8:39 pm 

Joined: 2008-Mar-19 10:00 pm
Age: Drake
Wild Richochet = Problem Solved, no?


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 Post subject:
AgePosted: 2009-Apr-01 8:09 am 

Joined: 2008-Sep-21 11:51 am
Age: Elder Dragon
Wild Richochet caused one of the blue players I play with to pull timestrech out of his deck "for good" I got him with it 3 games in a row :P


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AgePosted: 2009-Apr-01 8:18 am 
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Age: Elder Dragon
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odit wrote:
Wild Richochet caused one of the blue players I play with to pull timestrech out of his deck "for good" I got him with it 3 games in a row :P


Knowledge Exploitation has a similar effect.

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