osieorb18 wrote:
The partial paris rule is incredibly abusive. Being theoretically able to go through 28 cards in your opening hand is insane. You get just over 33% chance of getting a specific card.
Theoretically is the key word there. Going under 6 cards puts you at a rather large disadvantage. Going under 5 generally takes you out the game. Even a
guarantee of getting a particular card would not be worth having only 4 cards, and it's
far from a guarantee.
The realistic 10-15 cards you actually see isn't nearly enough to look for individual cards. It generally *is* enough to look for one out of a class of cards (like Land, mana ramp, or counterspells for example) if you have a fair number of cards that match that class. But that's not really a downside IMHO.
Partial Paris is quite good at letting people actually play the game, (at least the early game... after that no mulligan method will help though) and isn't nearly as easy to abuse as it's critics like to pretend.
Is it "easier" to abuse then a normal Paris mulligan? Sure... but it's also a lot better at letting people play the actual game... and in a format that's supposed to be about fun, that has to have more weight then mostly theoretical abuse.
There are methods that eliminate Early Bad Hand issues even better then Partial Paris, and there are methods that make abuse harder or impossible. But Partial Paris is, at least in my experience, the best compromise between the two for a casual format.