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 Post subject: Re: Players Cannot Take Extra Turns.
AgePosted: 2016-Jun-07 9:55 am 

Joined: 2012-Apr-11 7:17 am
Age: Elder Dragon
Remember if you ban extra turn cards, you ban seedtime and final fortune. Is that REALLY the world you want our kids to grow up in? :evil:

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sir squab wrote:
My... history of buying Magic cards is probably a tapestry of bad financial decisions >_>
niheloim wrote:
No, I think he's right. I'm just all butt-hurt over prophet.


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 Post subject: Re: Players Cannot Take Extra Turns.
AgePosted: 2016-Jun-20 10:16 am 

Joined: 2012-Nov-21 3:29 am
Age: Drake
This rule would be great with the new Emrakul.


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 Post subject: Re: Players Cannot Take Extra Turns.
AgePosted: 2016-Jun-20 5:30 pm 
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Joined: 2013-May-29 9:57 am
Age: Elder Dragon
Location: Atlanta, GA
MRHblue wrote:
Remember if you ban extra turn cards, you ban seedtime and final fortune. Is that REALLY the world you want our kids to grow up in? :evil:

And no Search the City. My dreams of the ultimate Mirror of Fate + Relentless Rats EDH deck would be crushed before they were ever even born.

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 Post subject: Re: Players Cannot Take Extra Turns.
AgePosted: 2016-Jun-24 3:27 pm 

Joined: 2010-Oct-26 5:52 am
Age: Dragon
MRHblue wrote:
Remember if you ban extra turn cards, you ban seedtime and final fortune. Is that REALLY the world you want our kids to grow up in? :evil:


actually, yes, kinda yeah. Also as far as new emrakul is concerned, I think we should just ban all eldrazi titans since wizards can't seem to print one that isn't obnoxious game ruining garbage.

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Maluko wrote:
We need a clear set of objective rules so that everybody always knows what to expect, and how to prepare for it. As of now, I think I spend more time arguing with players about the format than I do playing fun and interactive games of Commander. And last time I read, this was not the format's purpose.

QFT


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 Post subject: Re: Players Cannot Take Extra Turns.
AgePosted: 2016-Jun-25 5:21 am 

Joined: 2013-Aug-20 4:37 am
Age: Elder Dragon
Location: Boston
Gath Immortal wrote:
wizards can't seem to print one that isn't obnoxious game ruining garbage.

I am baffled by this stance. The cast triggers on all 6 titans have been appropriate for their cost when you consider that you also get a body. The original 3 were fun-suckers when cheated out because of Annihilator, but these new ones aren't any worse than most giant fatties if cheated.


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 Post subject: Re: Players Cannot Take Extra Turns.
AgePosted: 2016-Jun-26 3:14 am 

Joined: 2009-Apr-21 3:38 pm
Age: Elder Dragon
Location: Palm Springs Area, CA
Gath Immortal wrote:
MRHblue wrote:
Remember if you ban extra turn cards, you ban seedtime and final fortune. Is that REALLY the world you want our kids to grow up in? :evil:


actually, yes, kinda yeah. Also as far as new emrakul is concerned, I think we should just ban all eldrazi titans since wizards can't seem to print one that isn't obnoxious game ruining garbage.

kozilek was fine.
Ulamog was usually... ok, so long as someone was palming a swords.
Emmy was never fun... except that one time I made my friend discard and he responded to the shuffle trigger with makeshift mannequin.

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 Post subject: Re: Players Cannot Take Extra Turns.
AgePosted: 2016-Jun-26 6:03 am 
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Joined: 2012-Feb-07 4:15 pm
Age: Elder Dragon
niheloim wrote:
Gath Immortal wrote:
MRHblue wrote:
Remember if you ban extra turn cards, you ban seedtime and final fortune. Is that REALLY the world you want our kids to grow up in? :evil:


actually, yes, kinda yeah. Also as far as new emrakul is concerned, I think we should just ban all eldrazi titans since wizards can't seem to print one that isn't obnoxious game ruining garbage.

kozilek was fine.
Ulamog was usually... ok, so long as someone was palming a swords.
Emmy was never fun... except that one time I made my friend discard and he responded to the shuffle trigger with makeshift mannequin.

As for the new ones, I've had yet to have a problem with Ulamog, Koz is annoying if he gets going but usually able to be stopped, and I can't imagine Emmy being anything but fine. He's just a big evasive fatty with a fixed Mindslaver effect.


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 Post subject: Re: Players Cannot Take Extra Turns.
AgePosted: 2016-Jun-26 9:02 am 

Joined: 2009-Apr-21 3:38 pm
Age: Elder Dragon
Location: Palm Springs Area, CA
Uktabi_Kong wrote:
As for the new ones, I've had yet to have a problem with Ulamog, Koz is annoying if he gets going but usually able to be stopped, and I can't imagine Emmy being anything but fine. He's just a big evasive fatty with a fixed Mindslaver effect.

Yup.

In fact this is part of why I'm not excited for them. They're not obnoxious enough.

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 Post subject: Re: Players Cannot Take Extra Turns.
AgePosted: 2016-Jun-27 9:39 am 

Joined: 2012-Apr-11 7:17 am
Age: Elder Dragon
Gath Immortal wrote:
actually, yes, kinda yeah. Also as far as new emrakul is concerned, I think we should just ban all eldrazi titans since wizards can't seem to print one that isn't obnoxious game ruining garbage.
Every time you post I am more and more thankful you have no interaction with the ban list.

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sir squab wrote:
My... history of buying Magic cards is probably a tapestry of bad financial decisions >_>
niheloim wrote:
No, I think he's right. I'm just all butt-hurt over prophet.


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 Post subject: Re: Players Cannot Take Extra Turns.
AgePosted: 2016-Jun-27 9:49 am 
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Joined: 2010-Jul-18 9:59 pm
Age: Elder Dragon
Nigerian Prince wrote:
Not for everybody's taste, but we had a great solution to excessive extra turns or long masturbatory turns yesterday. Since it was such a nice weather here, we pulled the table out of my friends brewery where we usually play, and put it across the street under a couple of trees in the church square. We added a one time only house rule called "the clock of doom". When the church bells sounded, the player whose turn it was immediately lost 10 lives, no preventing possible.

"What are you doing?"
"I'm holding priority until 11:59:40"
"...."

:P

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