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MTG Commander/Elder Dragon Highlander • View topic - Best Ways for Mono Green EDH to deal with Combo?

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 Post subject: Best Ways for Mono Green EDH to deal with Combo?
AgePosted: 2019-Jul-31 7:28 pm 

Joined: 2017-Jul-06 3:44 pm
Age: Drake
It doesn't seem to matter what kind of spot removal I run since my opponents will always manage to combo off with activated abilities and triggered abilities that aren't mana abilities. One time when I was playing EDH against someone who was running as his Commander, he managed to get off an infinite Landfall combo that I wasn't able to stop with since he had priority on the stack first. If I remember correctly he managed to win in that one turn with either or .

The thing is that I don't want to tear my deck apart to run just so that I can flash in creatures to counter my opponents spells / abilities on their turn with , , and . isn't too shabby which almost makes up for being so expensive in cEDH. I also looked into and as well. could be used as a political tool against someone whose thinking of overloading . Got any ideas while staying within a reasonable budget perhaps?

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 Post subject: Re: Best Ways for Mono Green EDH to deal with Combo?
AgePosted: 2019-Jul-31 8:46 pm 
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Joined: 2010-Dec-10 12:16 pm
Age: Elder Dragon
Do you remember what combo was used for infinite landfall triggers? is banned, so I am guessing it was some kind of flicker effect?

Also, is your deck casual or cEDH?

Generally speaking, is a good combo breaker. Things like (when paired with a sac outlet) make for good instant-speed creature dropping shenanigans. Of course, against that specific combo, you can go with big mana in mono-green and run to let his triggers fill your hand too.

is a non-budget response for landfall decks (about $11 right now).

I can get more specific with advice when we have more information; but I am also far from the best deck doc in the forums (Kong... where are you?), so maybe they will wander this way too.

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 Post subject: Re: Best Ways for Mono Green EDH to deal with Combo?
AgePosted: 2019-Jul-31 11:49 pm 
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Joined: 2011-Jan-16 5:36 pm
Age: Elder Dragon
Location: Toronto, ON
Infinite landfall trigger decks cannot, to my knowledge, hold priority indefinitely; even if they're playing a bounceland over and over, you have an opportunity to respond to the trigger, and the stack must be empty for them to take a 'play a land' action.

My monogreen (and Gruul) decks really struggle against combo; so much that I don't really play them at spikier tables.

I've found the best way is to play (to leverage your own stuff faster), (to break combo pieces with few questions asked), and otherwise play very proactive strategies (i.e. the answer to stop you from getting there is to get there first). While I was playing , games were often me trying to demand answers, while playing only a few answers myself. In a 1v1 context, you could play , and to bury moderate combo players under insurmountable tempo while you enact your gameplan.

Currently, I play as a tribal dragons deck with quality ramp, and it kind of plays the same game as Selvala; table threats so quickly that players holding combo pieces instead of answers get smoked.

Beyond that, if you're playing against a lot of combo, I think the format generally requires you to play blue; it's not unlike Legacy that way. From the cEDH lists I've seen, most are playing the same kind of deck; combo decks with a lot of tutors and a few quality control pieces. Mono-Green just doesn't have the breadth of cards to compete.

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 Post subject: Re: Best Ways for Mono Green EDH to deal with Combo?
AgePosted: 2019-Aug-01 1:19 am 

Joined: 2010-Dec-14 4:04 pm
Age: Dragon
Location: Boston, MA
There is also to preemptively remove their combo cards (Lab Man and Jace is this case).


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 Post subject: Re: Best Ways for Mono Green EDH to deal with Combo?
AgePosted: 2019-Aug-01 4:03 am 

Joined: 2019-Aug-01 4:00 am
Age: Wyvern
Mono Green has been needlessly punished by ridiculous bannings such as and so combo decks can run rampant over it. Sorry to say it but the RC loves combo and doesn’t seem to mind ruining mono green for everyone else.


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 Post subject: Re: Best Ways for Mono Green EDH to deal with Combo?
AgePosted: 2019-Aug-01 7:06 am 

Joined: 2015-Jan-14 2:58 pm
Age: Elder Dragon


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 Post subject: Re: Best Ways for Mono Green EDH to deal with Combo?
AgePosted: 2019-Aug-01 9:15 am 
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Joined: 2012-Feb-07 4:15 pm
Age: Elder Dragon
Not to mention that the existence or lack thereof of Sylvan Primordial and Primeval Titan has fuck all to do with combo decks. And they never would have been banned had their primary usage been in monogreen anyway.


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 Post subject: Re: Best Ways for Mono Green EDH to deal with Combo?
AgePosted: 2019-Aug-01 9:31 am 
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Joined: 2011-Feb-07 3:37 pm
Age: Elder Dragon
Location: Danbury, CT
Cut all the interaction from the deck. Be the fastest combo build at the table.

Controlling other players (especially by trying to interact with the stack) is not Green's forte. It's great at destroying artifacts, but that's about it. Honestly, I wouldn't even bother with something like Krosan Grip... it's three mana that I could be using to try to win the game with instead.

I don't know that Nissa is a general that gets you where you want to be though... I'd rather run one of the taps-for-mana legends instead.

Alternatively, if you wanted a mono-green control commander, I'd check out Yisan.

Maybe throw up your current decklist and we could kick the tires a bit?

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 Post subject: Re: Best Ways for Mono Green EDH to deal with Combo?
AgePosted: 2019-Aug-02 12:33 pm 
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Joined: 2011-Jan-18 11:59 am
Age: Elder Dragon
does some really good work vs. Combo from mono green.
It's amazing how many alternate mana methods Green has vs multicolor decks trying to "go off"

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