tarnar wrote:
Uktabi_Kong wrote:
This is ridiculous. PS has use outside of degenerate combos
So does Time Vault. I can animate it with Karn and swing for two.
Just like I can use PS to make my
Demon's Horn better.
It's doing mental backflips to justify playing a card that literally will never be used except to build combos, be they degenerate, obnoxious or (very, very,
VERY rarely) interesting.
The part about Karn is one of the dumbest points ever made. By that logic,
Sorrow's Path is an awesome card because you can turn it into a land and destroy shit via
Liege of the Tangle. You can't make a serious point about a card by using a niche scenario that applies to pretty much every card that has the same card type. And if you really want to make that point, there's no reason to ban Time Vault: it's one good application is done STRICTLY BETTER (or very close to it) by Darksteel Ingot, as well as hundreds of other cards, including some in each color like
Birthing Pod.
Also, saying it will literally never be used except to build combos is a dumb point. First of all, any synergistic interaction between two cards is a combo, so while you're technically correct, the implications of it are incorrect. You can't say with a straight face that PS will do nothing but be used in tandem with horrible cards like Deathgrip to make the game suck, especially in a format like EDH. Not to mention that even assuming you are correct, why isn't Intruder Alarm for example banned? It is literally never used except to build combos, be they degenerate, obnoxious, or (very, very,
VERY rarely) interesting.
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It interacts extremely well with a large number of generals
There's that word,
interact. That it
interacts with these cards makes games
LESS interactive, not more. When REB becomes Vindicate it is not
increasing interaction.
That's not an argument for it improving the format.
Wow. So making an ok card into a slightly undercosted version of a good card is format-wrecking. Did not know that. I guess Mycosynth Lattice should be banned then, as it makes Vandalblast blow up every card that isn't yours for only 5 mana.
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That it makes Jaya from a not-even-mediocre Commander into something that does what (almost) no other Commander can do should be a clue.
A clue of what? That's not really that broken of an ability by any means. Especially considering that it's doable once per turn and relies on a card that is ridiculously easy to destroy? Oh yeah, and it's in the color that is worst at ramp, second worst at draw, and worst at tutoring.
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The last thing the format needs is for colour hosers to become game hosers (hi Llawan!), for the low, low price of two colourless.
Funny. Because Curiosity allows Niv-Mizzet to become a game hoser for one mana. And really, the format could suffer far worse things than giving douchebags another mean toy that's not as good as the ones that they already have.
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As i've said in past threads, if
Mycosynth Lattice was a two CC artifact creature it would be banned in a heartbeat. It also
increases interaction which is, again, code for "lets me break cards that weren't otherwise broken."
Mycosynth Lattice turns everything into an artifact and makes color in mana costs nonexistent. I can assure you that those effects are far more impactful on a game than changing the color of cards in the vast majority of situations.
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Meanwhile, Time Vault is just a bad card if you aren't trying to break it. It costs you a turn so you have the chance for another turn, assuming it isn't blown up. That card doesn't belong in any deck that doesn't abuse it.
Meanwhile, Painter's Servant is just a bad card if you aren't trying to break it. It's a tiny body that does nothing until you mix it with those
interactive cards. That card doesn't belong in any deck that doesn't abuse it.
I suppose that you would be correct, if including it in your
Yeva deck to cast artifact creatures with flash or including it in your
Rith deck to get more tokens counts as "abusing it". Again, those examples are assuming you DON'T also have ok cards that have color identity interactions such as
Regal Force or a Medallion.
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1. Time Vault is old, expensive, and iconic, so you could argue it contributes to a perceived barrier.
It was never banned for this reason so, my congratulations on demonstrating human nature. The emotional mind is made up, then rationalize it by finding arguments that didn't even exist before your post today.
Funny. If you read the last actual arguments (as in saying something more than "it's bad") that were posted by a member of the RC regarding PS, you could say the same thing. They say over and over "the reasons it was originally banned no longer apply, but it is banned for other reasons".
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2. PS is a pretty unique effect. Time Vault has a body double named Magosi that has all the "good" things about it, except it is far harder to break and actually does something useful when you don't break it.
Using Magosi fairly, totally fine. Using Time Vault fairly? Not allowed!
Again,
Shifting Sky is still a thing and it doesn't
increase interaction with lands & cards off of the battlefield. I don't see people falling over themselves to play it, probably because it doesn't
interact with the things most people want to
interact with. In other words it doesn't break things nearly enough to be attractive.
Shifting Sky is not near as extensive nor ubiquitous as PS. A large number of PS's interactions, both good and bad, involve spells being cast or stuff in the hand or deck.
Also, you are missing the point. The point is that Magosi does the exact same thing that Time Vault used FAIRLY does, except it is better since it has another added purpose. This means that the format loses nothing by losing Time Vault. The format does lose a useful card without PS.
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3. Time Vault by itself reduces interaction in an antisocial wa, both by making you not do stuff for a turn, and giving yourself an extra turn to sit around and decksturbate. PS isn't antisocial or uninteractive by itself.
More mental gymnastics. PS making
MANY cards that otherwise couldn't hit lands, hit whole hands, whole libraries, is somehow
increasing interaction. See previous post. "B..b..but I want to
interact with my opponent's lands!"
I'm not even sure you understood what I was saying, nor do you seem to understand what you're saying.
First of all, having cards be able to target more stuff is by definition making it more interactive. It is for this reason that
Vindicate is a more interactive card than
Shatter. Shatter does nothing to interact with the game if there are no artifacts, and it can't influence the game if the card who's effect you want to change or eliminate isn't an artifact or supported by one, while Vindicate can do all that regardless of the card type.
Secondly, your point doesn't do anything to respond to the point I was making. You're saying "PS can make other cards hit stuff in ways it couldn't before", in an attempt to respond to the point "PS isn't non-interactive or antisocial by itself". Although I'll give you the benefit of the doubt and assume you misunderstood what I was trying to say, so I'll elaborate on what I meant: PS will not act in an antisocial or non-interactive way unless you specifically pair it with cards that do that by themselves. Rith is a card that does interactive and cool stuff, and with PS, it still does interactive and cool stuff. Deathgrip on the other hand is an antisocial and non-interactive card, and pairing it with PS will make it do the same thing. The only notable exception to this rule is Grindstone, which is a laughably bad card by itself and even with PS still is pretty weak as far as degenerate 2-card combos go.
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And how doesn't the above apply to Magosi? I can skip plenty of turns with it and "reduce interaction in an antisocial way" but, again, that's somehow different?
As I said earlier, my point was that because of Magosi, banning Time Vault doesn't cost the format anything, especially since Magosi also does other stuff. This is important because one of four things will happen every time Vault is played:
1. It will never be used or it will be destroyed before it does anything
2. It will fuel a stupid game winning combo.
3. It will be cost you a turn, risk getting blown up (which probably happens more often than not), and if it doesn't, it will get you an extra turn (something is generally considered antisocial). Maybe this process can repeat itself.
4. Some niche scenario such as the Karn one you mentioned that can apply to all other artifacts
Now, Magosi is the same, except replace scenario 2 with "Produces mana and acts like an island that enters tapped".
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The vast majority of your points seem to be based on the idea that every single time someone uses PS, they will try to Grindstone or Iona it every single time. There are a couple reasons why that idea doesn't work.
1. Almost all cards that interact badly with PS are cards that are already pretty bad by themselves. No player who wouldn't run cards like Iona without PS would run it with PS either.
2. An almost equally large number of PS's bad interactions are with cards that are really really bad. Deathgrip and Grindstone and Anarchy are really bad. There's no reason that any competitive player who actually knows what he's doing would ever run bad cards that do very little without a fragile artifact creature there with them. This isn't Legacy, where you can run four PS's, four GS's, and four of (almost) every tutor that you want to run with them, and the decks are 60 cards big and probably even smaller because you're running fetchlands,
Gitaxian Probe, and
Brainstorm in fours. This is EDH, where you have 100 cards, and only one spot for the PS, it's combo piece, and each tutor you feel like using. Add in the fact that you're playing multiplayer and you have 2-5 opponents who are all running counterspells or removal as opposed to one player doing the same thing.
3. Even if that idea was reasonable, it doesn't apply to the EDH banlist. If it did, Staff of Domination, Lion's Eye Diamond, and Worldgorger Dragon would all still be on it, as Staff has few non-combo uses, LED has even less, and I'm not sure WGD has any. The RC decided a long time ago that policing combos was a futile endeavor. But apparently they and you and plenty other people who want PS banned believe that people can police themselves around combos like Mike&Trike or Kikiscripts, but for some reason PS makes them stupidheads who can't resist including the most obvious and degenerate combos and cards that PS enables.