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MTG Commander/Elder Dragon Highlander • View topic - House Rules Thread

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 Post subject: Re: House Rules Thread
AgePosted: 2016-Aug-18 8:21 am 

Joined: 2016-Aug-15 1:21 pm
Age: Drake
I probably should have said that my play group doesn't use instant speed field wipes, and just about everything in that situation that could have gone wrong did. Melek was the commander for the person using , and he took at the only time since that nobody had anything with flying out. I had the idea that playing early would help me, and that backfired. He had also copied Blatant Thievery, and took my Lightning Greaves. I don't remember when the double Traumatize hit us either.

We didn't ban Blatant Thievery, we just decided that not letting someone take control of another player's commander would make things more fun then....what happened. We did house rule ban though. Though our reasons were different, I didn't want to have a reason to use .

Mostly, we just sat down and had a 15 minute discussion regarding what cards we should ban in house rules. Most of our list is the more extreme anti-fun cards. We don't use most of them, but we agreed things like , , and should be on the list. We mostly just don't like anti-fun cards.

_________________
Commanders:
--Five Color Dragon Tribal Deck
--Hardcore Mill Deck
--Monowhite Soldier/Equipment Deck
--Esper Artifact Themed Deck
--Kamigawa Spirit Reanimator Tribal Deck
--Predictability is Weakness Themed Deck
-/-Monogreen Land Based Deck


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 Post subject: Re: House Rules Thread
AgePosted: 2016-Sep-01 7:15 am 
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Joined: 2014-Aug-16 4:42 am
Age: Wyvern
If I listed all the cards I could think of banning in order of brokenness, would be at least the 400th position. and would come way before it. Even would be higher on the list.


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 Post subject: Re: House Rules Thread
AgePosted: 2016-Nov-21 6:03 am 

Joined: 2013-May-17 3:06 pm
Age: Hatchling
Only real house rule my playgroup has besides a few certain cards being unbanned (Balance, Prophet, and Tinker) is that we have tweaked he cast rule on generals. It's basically;

"If you cast your general from the command zone, treat it as if you would if ypu played it from your hand."

This allows us to use phage or the Myojins are commanders.


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 Post subject: Re: House Rules Thread
AgePosted: 2016-Nov-23 6:37 am 

Joined: 2014-Jul-26 11:35 am
Age: Elder Dragon
Did anyone in your group try to break balance? How common is it in the white decks?

Im curious because I've always liked balance but it being so easy to abuse means I would only want it in a group I trust not to do terrible things with it.

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Ghost Council of Orzhova

Playing Online:
Noyan Darr & Sedris Zombie Guy


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 Post subject: Re: House Rules Thread
AgePosted: 2016-Dec-03 3:34 am 

Joined: 2013-May-17 3:06 pm
Age: Hatchling
No, really not. If I remember correctly, it's hatred comes from its easy recursion, low mana cost, and land destruction. All of our decks run well enough rocks to not make it much of an issue, graveyard hate is extremely common after C15, and only two people have bothered getting it anyway.

We also just personally banned Deadeye Navigator. Too many of our decks run the Deadeye+Pali infinite mana combo.


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 Post subject: Re: House Rules Thread
AgePosted: 2017-Jun-26 12:49 am 

Joined: 2017-Jun-25 11:19 pm
Age: Hatchling
Location: Stockholm / Sweden
Our houserules:

After +15 years of playing we have decided on the following

Starting life, depending on how many colours you play with.

1= 20 life
2= 25
3= 30
4= 35
5= 40

And you cannot gain more life than your starting value + 20

Neverending combos, like conspiracy + Turntimber Ranger, no more than the amount of lands you have / each turn.

Exsanguinate is set to 5 life.

Double strike - only if unblocked, if blocked, the creature itself has to have or another effect has to give, first strike in order to get the desired effect.

Infect, a creature without the ability, cannot get the full value of it from any other source, its set to 1 poison counter, rest is regular damage.

Old mulligan rules apply, with 1 card less each time you take a new hand.

Prolifirate is set to 1 / populate likewise

To this day we have no other cards than the offical commander banlist, banned, although we are disussing the 3 new gods that comes with Hour of Devastation if they are going to be allowed as commanders.


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 Post subject: Re: House Rules Thread
AgePosted: 2017-Jun-26 8:12 am 
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Joined: 2006-Dec-31 12:26 pm
Age: Elder Dragon


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 Post subject: Re: House Rules Thread
AgePosted: 2017-Jun-26 9:02 pm 

Joined: 2015-Jan-14 2:58 pm
Age: Elder Dragon
Why is starting life tied to number of colors in a deck that way? I'd be interested to hear your case for mono decks being more dangerous than multi...


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 Post subject: Re: House Rules Thread
AgePosted: 2017-Jun-26 9:24 pm 

Joined: 2017-Jun-25 11:19 pm
Age: Hatchling
Location: Stockholm / Sweden


Last edited by Yemeth on 2017-Jun-26 9:50 pm, edited 3 times in total.

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 Post subject: Re: House Rules Thread
AgePosted: 2017-Jun-26 9:29 pm 

Joined: 2017-Jun-25 11:19 pm
Age: Hatchling
Location: Stockholm / Sweden


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 Post subject: Re: House Rules Thread
AgePosted: 2017-Jun-26 9:48 pm 
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Joined: 2006-Dec-31 12:26 pm
Age: Elder Dragon


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 Post subject: Re: House Rules Thread
AgePosted: 2017-Jun-26 10:43 pm 

Joined: 2017-Jun-25 11:19 pm
Age: Hatchling
Location: Stockholm / Sweden


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 Post subject: Re: House Rules Thread
AgePosted: 2017-Jun-27 12:47 am 
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Joined: 2006-Dec-31 12:26 pm
Age: Elder Dragon
We have done local bannings (as part of a previous group) .. it was fairly easy. We put stuff up for consideration, we voted, majority vote decided the cards fate.

And, the reason I'm "prying" on this -- is that I find it odd that only exsanguinate got the max x=5 treatment ... while other X spells that could end the game didn't. I would expect more of a "X spells that cause players to lose life, or deal damage to players have a Max X value of 5" rule ... covers the basis better, and you're also protected in case someone decides to use the next card that is just like exsanguinate but with a different name.

Basically - it looks like you're curing the symptom, not the actual problem. I'm much more of the opinion that finding the real problem and fixing that is better than just making the symptoms less painful.


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 Post subject: Re: House Rules Thread
AgePosted: 2017-Jun-27 12:42 pm 
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Joined: 2012-Feb-07 4:15 pm
Age: Elder Dragon


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 Post subject: Re: House Rules Thread
AgePosted: 2017-Jul-20 12:07 pm 

Joined: 2014-Jul-26 11:35 am
Age: Elder Dragon

_________________
Favourite Deck:
Ghost Council of Orzhova

Playing Online:
Noyan Darr & Sedris Zombie Guy


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