Many argue that mass destruction like
Wrath of God is symmetrical. Those arguments remind me a lot of how back in the day people said the same thing about
Balance. The things is that you don't play such cards if you don't expect to get the better end of the deal. This is either because you expect to be better at recovery or because they don't hit you as hard. Even when you're just playing mass removal defensively because you're under presure you still get the better end of the deal because you live rather than die that turn (and if they can kill you their board is probably better).
Nigerian Prince wrote:
pi wrote:
Nigerian Prince wrote:
Most popular answers:
1. to screw over X (or any other player)
I always play to win, I find it hard to imagine that your most common answer is one that doesn't seem to match with trying to win. If someone is going to specifically play cards to screw other players then I would wonder if that person's way of approaching EDH isn't the problem? I mean, if you want to screw over another player there are many, many cards to do so with. Using Rift is then just a symptom. Basically this goes directly against the “Create games that everyone will love to remember, not the ones you'd like to forget.” philosophy of the format, you may want to ask those players how this fits with the philosophy in their view.
I admit, not a lot of philosophors around the table here. It's kind of a group dynamic here (and I hear that a lot of groups have this) that the high and educated values of gentlemanship are thrown overboard after a couple of games and are replaced by feelings of spite and vengeance

Doesn't make the games any less fun and memorable, though.
Agreed

.
Nigerian Prince wrote:
pi wrote:
Nigerian Prince wrote:
2. to clear the board for an alpha strike
How is this player getting to the point where they are capable of alpha striking every other player provided their defenses get taken out? Why do you trust your defenses to hold this player off when you can see they have blue in their deck? This seems like an obvious situation where mass removal should really have been played by someone long ago. In any case, when this happens you now know that this player has the capability to suddenly get through your defenses, so next time you don't let him build up this far. At least the game should end soon after this play and you should be ready to start another in which you can apply this new found knowledge.
Well, if you have 15 mana available and your opponents have no board, you don't really need that much of a board position to get your commander through for 21 or to pump your creatures enough to shoot some one out of the game. The CR player doesn't end the game with the pre-CR board position, but he sure can after untapping with empty boards across the table.
Ah, you meant killing a single player. Yes, this might happen. I find that often lands like
Mishra's Factory or
Maze of Ith make sure you are not the one being attacked. If everyone has them it becomes harder to avoid being attacked, but, that also means that the player could face the revenge of a lot of man-lands coming his way, so he may not feel comfortable attacking with enough to take somebody out. Also many people would be motivated to work together to prevent the attack if there are multiple Mazes too. This is definitely a diplomatic situation where first you want to avoid being the player being attacked, then, if you are want to work with others to take the CR player down a peg and finally work together to put the hurt on him. If CR really is as disliked as you suggest it shouldn't be too hard to convince the other players to go along.
Nigerian Prince wrote:
pi wrote:
Nigerian Prince wrote:
3. to keep me alive, X could kill me if he attacks me
Can you really blame someone for wanting to stay in the game? It's bound to be fun for them to still keep a chance at winning? I assume this includes the situation where they have waited for the attack to be declared as well.
I see it played this way most of the time, particularly when the attack has been declared.
Offcourse you can't blame some one for stayin' alive, but there are lots of less 'nuke the whole table' options.
Aetherize - type cards, Fog effects, spot removal, damage redirection, ...
Sure, but that's working on the assumption that people want to not play CR. I can't be surprised that people use a better option if it's available. People like efficiency in their cards, the options you mention just wouldn't be an alternative to CR in my eyes (
Rout or even
Starstorm could be in my view because they hit so much more).
Nigerian Prince wrote:
pi wrote:
Nigerian Prince wrote:
4. because I can't think of another way to solve a problematic situation on the board (usually this is about a Sigarda enchantress voltron deck or a Krenko combo deck)
Are you saying they should not deal with problematic situations on the board? If they know their deck is weak to such situations then of course they are going to play cards that help them against it.
I can certainly understand some aggravation when it comes to the card: it will indeed hit innocent bystanders, but in that sense it's like every other mass removal effect. Mass removal is so prevalent in Magic that you really should have some way to deal with it or recover from it. If you prefer to build decks that ignore it you should really be looking for a meta where it is house banned or infrequently played for other reasons. Maybe you shouldn't be playing as many mana rocks as you do, perhaps you should lower your curve, perhaps Zadra just isn't strong enough to make work. It sounds a bit like you would expect your decks to be viable in your meta the way you currently build them and then get aggravated when cards get played that you didn't prepare for, expecting those cards to be removed from the meta rather than adjusting your decks to deal with them.
This arguement keeps coming back... CR isn't "just another piece of mass removal", and can't be compared with something like a
Wrath of God. Its one-sided
and instant speed
and hits multiple types of permanents, name any one card that does what CR does.
My Zadra deck scoops to CR, I know it's because of the way the deck is built, and I accept that as an inherent weakness to the deck. Some games I just can't recover quick enough, I lose to repeated mass bounce/removal, and that's fine, i don't need to win to enjoy a game.
I guess I could keep stuff at hand to recover from a CR, but that would mean that I have to hold manarocks, creatures, enchantments and maybe a PW in addition to the usual instant and sorcerie answers you keep for the right moment. Better make sure I have a
Reliquary Tower all the freaking time, and God forbid I would play spells, gotta keep my board lousy so CR-players aren't invited to bounce it all.
Consider the argument I started this post with. Honestly I rarely if ever see any mass removal be symatrical. Now I will grant you that many are less lobsided than CR is, but, many combinations of several cards are worse. I can understand the frustration though, but to me it just doesn't feel different from repeated mass removal, something that is pretty easy to put together even if you'd need multiple cards to do it. Asking for any 1 card that does the same seems to miss the point of the discussion: due to tutoring, combinations of cards can be put together easy enough to accomplish similar results. If you really must have one card: how about
Sun Quan? He allows for the same kind of alpha strike.
The fortunate side effect of CR bouncing is that you don't need to keep those cards in hand: they'll be conveniently returned there anyway.