Mark Rosewater addresses the color of
Hour of Eternity in his
latest article:
Quote:
When the Council of Colors looks at cards to see if they are acceptable within the color pie, they give each card a grade it from 1 to 4. A grade of 1 means a card is within the color's normal slice of the color pie. A 2 means it's a bit of a stretch but it makes sense in the set that it's in. A 3 means it's a bit of a stretch and doesn't fit within the set it's in. Finally, 4 means it's clearly not in that color's slice of the color pie. For shorthand, 1 is "normal," 2 is "an acceptable bend," 3 is "an unacceptable bend," and 4 is "a break."
Hour of Eternity is a great example of the separation between a 2 and a 3, or an acceptable and unacceptable bend. Blue traditionally does not mess with creatures in graveyards. Blue usually gets back instants and/or sorceries and artifacts on occasion. When we made embalm, our solution to solve memory and counter issues was to have the card make a creature token that's a copy of the creature card. Cloning is pretty squarely in blue, so it pushed embalm more toward blue.
In Hour of Devastation, we tweaked embalm with eternalize. Also, we tied the Eternal army to Bolas's three colors (blue, black, and red). Hour of Eternity essentially eternalizes all the creature cards in your graveyard. Eternalize is partly blue. Some of the Eternals are blue. Cloning the dead is kind of blue. In this place at this time, the mechanic made sense in blue, but if we tried to make this same spell in another set, it very well could shift from a 2 to a 3 and not be printable.
So yes, this is blue messing in black space, but in a way that, for this set, makes sense.