Viperion wrote:
I think I just threw up in my mouth a little.... This is a deck I'd only play against once. If your group is fine with it, cool.
They really wouldn't be, hahaha. I should add a warning label. The deck would come with a
Hazmat Suit (Used).
Treamayne wrote:
PS: am I the only one that thinks Freyalise's Song would sound like ABBA?
I hear Enya.

Treamayne wrote:
Next Challenge:
Bottled CloisterStrengths: +1 card draw, and outside of your turn nobody can mess with your hand because you won't have one.
Weaknesses: Can't cast spells during opponents' turns (you don't have any) and you can lose your bottled hand to artifact removal.
Bottled Cloister has the most relevance in metas heavy on discard and wheel effects, and ones that are untargeted at that (because otherwise you can just play
Witchbane Orb instead). Those are all things other people bring to the table though, which means Bottled Cloister is only contextually good based on other factors we can't control in our own deckbuilding.
In these metas: use
Padeem, Consul of Innovation or Slobad, Goblin Tinkerer. Both of those can actually protect Bottled Cloister and are different flavors of the same plan, and they make Bottled Cloister be pure upside.
- If you're using Padeem, you aren't playing a permission deck; you're playing with artifacts and creatures and anything you plan to do at instant speed is via a creature or artifact you control. You have
Jace's Archivist and probably have
Bident of Thassa. You benefit from having a CMC4 artifact which will beat out mana rocks.
- If you're playing Slobad, same plan. Instead of those blue cards you have
Magus of the Wheel and
Runehorn Hellkite and
Wheel of Fate. You benefit from getting awesome card draw in red (read on). This will also turn on
Lupine Prototype outside of your turn.
In both decks you wait until it's someone else's turn to activate your wheel effects: everyone loses their hand and draws 7, but you just draw 7 and get your hand back on your turn. Anyone else activating wheel effects similarly gives you just a flat +7. During your upkeep, you stack Wheel of Fate over Bottled Cloister to resolve first giving you +7 before you draw your hand (and wheeling everyone else). This is the limit of what you can really bring to the table to capitalise on Bottled Cloister though -- you're mostly leaning on other players creating the meta in which not having a hand during their turn is super awesome.
From what I can tell
hellbent cards mostly maximize their value by you having an empty hand during your own turns, so whilst Bottled Cloister is relevant, a full-on hellbent deck probably wouldn't go for it -- it'd be working to make sure its hand is already empty by the time the end of its turn comes around. Slobad can however still play some of
the red Hellbent cards to gain some advantage outside of his turns.
This isn't necessarily the best way to handle such a meta, but it's the way that involves Bottled Cloister.
Outside of those metas, don't play this card. It would never make the cut; it's too costly and too risky and there's far better ways to get +1 draw. Or use
Zedruu the Greathearted to foist it off on someone else because it's bad.
Honorable mention goes to
Damia, Sage of Stone whose ability combos with Bottled Cloister in the exact same way as Wheel of Fate above, but she's in the three colors with the most draw power and doesn't need Bottled Cloister. Also to
Eight-and-a-Half-Tails and
Archangel Avacyn for being able to protect Bottled Cloister as well, but they have nothing else to do with it, wouldn't want to give up off-turn combat step removal, and would probably just prefer playing
Aegis of the Gods or
Spirit of the Heart or
Leyline of Sanctity instead.
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Descent of the Dragons