Uktabi_Kong wrote:
Dee123 wrote:
Time twister is an amazing card. It is not banned
Timetwister is a pretty far cry from "amazing" in most multiplayer formats, EDH especially. Heck, depending on the deck I'd argue it's outright bad.
Symmetrical draw is worse in multiplayer formats than in 1v1 because the math of the card advantage it provides is messed up. In normal Magic, it gives you 7 cards for your opponent's 7, a 1-1 ratio. In EDH, it gives you 7 cards for your opponent's 7, your other opponent's 7, and on and on, making the ratio 1-2 or worse.
Its closest point of comparison is
Wheel of Fortune, which is IMO severely overrated on its own merits but also far better than Timetwister for quite a few reasons:
1. It's in red, a color which is much more likely to be in topdeck mode than blue. Hell, most of the blue decks that I run tend to have too many cards in hand and Timetwister would actually be card disadvantage for them.
2. Many decks in EDH (I dare say more decks than not) like having a nice fat graveyard. Wheel effects go well with that goal, Timetwister effects actively fight it.
3. Wheel effects thin out the deck. You don't like your hand and really wish you had answer X? Wheel gets rid of those bad cards and makes it more likely you'll draw the good one. Timetwister adds everything back into the deck so you're less likely to get the cards you want and more likely to draw the same crap you had before.
Currently owning both cards, I can say that Wheel has been a lot worse than advertised but still usually finds a home somewhere, where Timetwister has largely gone without a deck to hold it. The one deck where it did find a home was my
Shu Yun blitz aggro deck, but that was designed for 1v1 anyway.
I mean I pley comit // memory and timesprial right now because I can’t afford timetwister. I think I might drop trinket mage and silent gravestone just to run it as better gravehate/ combo generator. Usually I hit my opponents with a good one, two or left, right using such effects with
notion thief but that’s to put a pin in the game and end it. Even if I’m doing this on turn 7/10 we still had a game and there was some tension of who was going to win. Sometimes there still is that tension when I don’t have a good board state to finish them off with.
I think your point is valid but of the 80% Of decks that can’t run or outta not run timeswister the few that can are ‘problematic’, a word I’d hate to use commonly but works best for this situation.
Survival is also an issue card because it makes decks so consistent and imo edh is more about having some similar things happening in a game not having the same things happening every game, but of all the cards that might do that survival might not be the worst offender. Then again many mono black list will run all the best tutors in an attempt to reach their pieces and run multiple cards to keep themselves in the game. It’s just something I fundamentally dislike in the game, but I see no way of dealing with those sorta decks other then making fundamentally aweful by playing cards like
possbility storm.
Which leads me to the whole point of the conversation of “dies to removal”. I think most problems in the game are answerable in the game using other powerful effects. The game itself is an inevitable armsrace of who can figure out how to dismantle their opponents plans. These usually include the following. Gravehate, artifact/enchantment removal, creature removal, utility land removal, and hand disruption/deck disruption.
As is such much of the more casual community wouldn’t like a mindslaver effect of emrakul or getting their hand discarded by
mind slicer but these powerful effect combat other powerful effects like
consecrated spinx and
omniscience.
So when It comes to bans and unbans it should follow some theory to what are things people outta be running anyways as a community to allow these cards to exist as intended in the game overall. It’s part of the reason why protein hulk was unbanned because gravehate is prevalent in the format.
I think that in this philosophy one could imagine the wishes being usable ingame for things that were removed from the game. This could be a house rule people try but ultimately shouldn’t be debilitating to the game overall and will help with some of the issues the game faces now. Ie people exiling my commander with emrakul.
Sorry for the wall of text just had to get that off my mind. Thanks for reading and posting btw
